Archives
Moving game engines onto center stage
Creators and technologists see game engine technology driving new creative options. Originally developed as a software framework for creation and ...
Archives
Pixar releases Universal Scene Description to open source
USD simplifies 3D data exchange within digital content workflows; includes Hydra previewer. Pixar Animation Studios has released its Universal Scene ...
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Studio collaboration platform Shotgun improves Cuts management
New features bring editorial cut data into the review process. The latest update to studio collaboration platform Shotgun introduces editorial ...
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Massive releases AI-controlled crowd simulator for 3ds Max
Each character in a crowd scene is an autonomous agent. Massive, the specialist in crowd simulation software, today announces a ...
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Game industry leader Tim Sweeney to receive Jon Peddie Technology Advancement Award at Siggraph 2016
The founder and current CEO of Epic Games “has led the trajectory of the game industry.” Jon Peddie Research (JPR) ...
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Reviewing the EVGA GTX 1070
Nvidia Pascal technology in the (literally) coolest board. By Robert Dow The Performance segment graphics add-in boards featuring Nvidia’s new ...
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The Foundry ports Katana to Windows
The popular look-and-lighting tool also adds new support for Renderman, V-Ray, Arnold, and 3Delight. The Foundry’s popular professional look ...
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Reviewing HP ZBook Studio G3 mobile workstation
An elite 15’-inch model designed to lure MacBook Pro users in media and entertainment. By Alex Herrera As 2015 came ...
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Headliners set for 43rd Siggraph Annual Computer Animation Festival
Always a highlight of Siggraph, the festival is an official entry way for Academy Award nomination. The 43rd Siggraph Computer ...
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NASA planetary engineer to keynote Siggraph 2016
Nagin Cox noted for her ability to energize listeners to the possibilities awaiting humanity. One of the lead engineers for ...