SIGGRAPH Pioneers discuss the research leading to today’s graphics processors. So, you think you know a lot about GPUs? Their history, their story? Most of us are keeping up with the latest news as it pertains to graphics processing units—or at least we are attempting to do so. But everything we read about today, all the offerings, tech, and capabilities, are built on the … [Read more...] about Turning back the clock on GPUs
Siggraph
Industry great Kurt Akeley retires
Contributed immensely to 3D graphics architecture and definition of OpenGL. After an amazing career spanning the first days of SGI through today at Google (with a Ph.D. from Stanford along the way), Kurt Akeley will be retiring this week. Kurt is one of those guys who was there when things started, lots of things in his case. He’s also one of those go-to guys, at least … [Read more...] about Industry great Kurt Akeley retires
Announcing Karen Moltenbrey as Editor-in-Chief for Jon Peddie Research
An influencer, and mentor to the computer graphics community, she will broaden JPR’s extensive industry knowledge and experience. Jon Peddie Research (JPR) proudly announces the appointment of proven industry leader Karen Moltenbrey to editor-in-chief for Jon Peddie Research. She will be actively involved in determining the direction and content of various JPR projects, … [Read more...] about Announcing Karen Moltenbrey as Editor-in-Chief for Jon Peddie Research
SIGGRAPH Pioneers: Ed Kramer interviews Dr. Jon Peddie, CGI industry guru
SIGGRAPH is the Special Interest Group on Graphics, the world’s leading organization dedicated to research in Computer Graphics and Interactive Techniques. Their parent organization is the ACM, the Association for Computing Machinery. Ed Kramer currently serves as Chair of the SIGGRAPH Pioneers, an advisory group that meets for a reception each year at the SIGGRAPH conference. … [Read more...] about SIGGRAPH Pioneers: Ed Kramer interviews Dr. Jon Peddie, CGI industry guru
VR looks different at Siggraph
The outlines of an LBVR industry are developing. Even as some are saying VR is on the way out, established companies, startups, and hardware manufacturers are building products for a new generation of location-based entertainment. The investment and customer interest promise that VR will be around for a while. Maybe you've read that VR is fading. Certainly, the hype is fading, … [Read more...] about VR looks different at Siggraph
Cubic Motion makes more than faces
With funding and ambition, Cubic Motion is working to bring consumers face to face with performance capture. Although Cubic Motion has stayed primarily in the background, leaving the spotlight to its partners, the company has defined performance capture for the gaming and movie industry since its founding in 2009. Recently, the company has demonstrated its prowess with … [Read more...] about Cubic Motion makes more than faces
CG leaders see artificial intelligence transforming graphics workflow
Panelists and attendees at this year’s JPR Siggraph Press Luncheon chewed on a wide variety of technology topics while exploring “The Long Road to 3D for All.” If the assembled panel of CG experts at the Jon Peddie Research Siggraph Press Luncheon get their way, artificial intelligence (AI) will become become a smart laborer to assist creative endeavors, game engines will … [Read more...] about CG leaders see artificial intelligence transforming graphics workflow
Siggraph industry panel to discuss ramifications of “3D for all”
The annual Jon Peddie Research Siggraph Press Luncheon features an all-star line up of technologists and practitioners. The use and size of 3D models is increasing throughout media. In addition, augmented reality and virtual reality (AR/VR) are literally adding new dimension to those applications. Different companies are taking different approaches and addressing different … [Read more...] about Siggraph industry panel to discuss ramifications of “3D for all”
Lucasfilm and ILM announce open source release of MaterialX library
Development team to host a ‘Birds of a Feather’ meeting at Siggraph. Lucasfilm and Industrial Light & Magic (ILM) have released the MaterialX Library for computer graphics. MaterialX is an open standard developed by Lucasfilm’s Advanced Development Group and ILM engineers to improve the transfer of rich materials and look-development content between applications and … [Read more...] about Lucasfilm and ILM announce open source release of MaterialX library
CG experts behind Game of Thrones and Rogue One highlight Siggraph Production Sessions
The annual Production Sessions give Siggraph attendees a chance to learn from the best in the business. This year’s Production Sessions at Siggraph 2017 feature the computer graphics experts behind such recent hits as “Game of Thrones” and “Rogue One: A Star Wars Story.” Siggraph Production Sessions are a chance for Hollywood’s most talented computer graphics experts to … [Read more...] about CG experts behind Game of Thrones and Rogue One highlight Siggraph Production Sessions