New features for HDRI lighting tool include Diffusion and Light Looks which brings more possibilities for lighting and workflow management. Rendering is one thing, but lighting can be another. Lightmap, based in Nottingham, England has been helping artists, engineers, and designers fine-tune their lighting since 2009. The company’s product HDR Light Studio works with the … [Read more...] about Lightmap introduces the Xenon Drop 2 update for HDR Light Studio
rendering
Swatchbook, inc adopts OTOY’s distributed cloud rendering network
Founded in 2017, Swatchbook, inc is a design and software company based in Irvine, CA. The company focuses on the development of cloud, desktop, and mobile software applications that help creators work as a team in the product development process. Swatchbook develops tools and applications for the fashion industry, which can be used in realtime and to gain insights into digital … [Read more...] about Swatchbook, inc adopts OTOY’s distributed cloud rendering network
Autodesk releases Maya 2020.4
Autodesk has announced an important update to Autodesk Maya—Version 2020.4. It includes updates to Bifrost extension, native Motion Library plugin, and Substance plugin. The inclusion of Arnold 6.1 ensures post-processing nodes for creating exposure, color correction, vignetting effects and support for nested dielectrics, a new priority system for overlapping transparent … [Read more...] about Autodesk releases Maya 2020.4
Luxion celebrates KeyShot 10
The latest release offers powerful new power over the content within and new. Luxion rolls out Keyshot 10 with advanced support for 3D printing, new options for animation, content creation, more control over lighting, and even support for materials and geometry. The company says the update for KeyShot number 10 includes features and improvements within four areas: model and … [Read more...] about Luxion celebrates KeyShot 10
A sneak peek at Pixar’s RenderMan 24
Pixar’s RenderMan 24 was announced at RenderMan Art & Science Fair 2020 that took place virtually last week. In a live webinar, Wayne Wooten, RenderMan Software Development Manager, Pixar Animation Studios, talked about new features of RenderMan 24. This release will have a new official integration plugin for Blender. Pixar’s new combined CPU and GPU rendering system, … [Read more...] about A sneak peek at Pixar’s RenderMan 24
Foundry teases Katana 4.0
The upcoming version puts powerful lighting tools right where artists want them. The Foundry’s Katana is a powerful tool for lighting and look development. Compared to so many tools used in entertainment content creation, it is a relatively young application. Foundry added Katana to its portfolio in 2011 through a deal with Sony Imageworks to package and further develop … [Read more...] about Foundry teases Katana 4.0
Chaos Czech releases Corona Renderer 6 for Cinema 4D
New Sky Model supports the sun being below the horizon for dawn/twilight; Corona Distance shader helps create “smart” materials. Chaos Czech has released Corona Renderer 6 for Cinema 4D. Some of the features include Sky Model, Distance Map, Adaptive Environment Sampler, and more. The latest release gives artists more control over their 3D environment, hence more realistic … [Read more...] about Chaos Czech releases Corona Renderer 6 for Cinema 4D
Chaos Group releases V-Ray 5 for Maya
Chaos Group has released V-Ray 5 for Maya. V-Ray has been used by 3D artists and Studios for animation and visual effects for more than 10 years and it has always met their expectations. V-Ray 5 for Maya offers its extensive rendering toolset with integrated compositing, interactive light mixing, powerful scene management, and more. Redesigned V-Ray Frame Buffer offers more … [Read more...] about Chaos Group releases V-Ray 5 for Maya
Omniverse—work anywhere, in any program, with your colleagues
Expanding Pixar's USD across industries. It hasn’t been too many years since the siloed effects of specialists in the graphics production pipeline drove up a studio or company’s costs, and delayed projects because they used incompatible programs. At GDC 2020, Nvidia introduced Omniverse, its open collaboration platform to simplify workflows for realtime graphics. Nvidia … [Read more...] about Omniverse—work anywhere, in any program, with your colleagues
A 5-year vision for workstation graphics performance
by Bob Cramblitt Views of SPEC/GWPG members. Every day in their engineering jobs with leading OEMs and graphics card manufacturers, the representatives of the SPEC Graphics and Workstation Performance Group (SPEC/GWPG) assess the latest technologies designed to make their products run professional applications faster and more efficiently. In their role with … [Read more...] about A 5-year vision for workstation graphics performance