If SIMD is good, MIMD will be great. The traditional 3D graphics pipeline is now 60 years old—is it time to reimagine how 3D graphics should be processed and displayed? In pursuit of greater display acuity, pixel densities are increasing in spatial resolution and color depth. In pursuit of greater realism, triangles, the basis for 3D models, are increasing in density and … [Read more...] about A new GPU architecture proposed
Red Giant has released Universe 3.3, an update with two new tools, Quantum and Modes and updated versions of its motion graphics tools Glow, Glimmer, Chromatic Aberration, and Hacker Text. Updates for Universe is a collection of Red Giant’s GPU accelerated plugins for editing and motion graphics. Quantum creates animated light trails in front of or behind a layer, while … [Read more...] about Red Giant’s Universe 3.3
Yet another reminder that technology, even fast technology, can move slowly. Siggraph has become an important gathering point for the open-source community. Many of the developers creating tools for digital content creation are working at studios serving the movie industry or at companies working with the studios. Naturally then, Siggraph is the site for the Academy Software … [Read more...] about The effervescent rise of GPUs: ASWF updates OpenVDB and ColorIO
Q2 revenue up 19.4% YoY to $19.7 billion dollars. The new normal is not normal, and may not be again for a long time. Q2 which has traditionally been a down quarter was up for Intel year-to-year, and flat quarter-to-quarter. But Q3 is being guided down, and Intel still is dealing with manufacturing issues—the new normal. By midday the day after Intel’s report, AMD … [Read more...] about Intel Q2’2020 results
Expanding Pixar's USD across industries. It hasn’t been too many years since the siloed effects of specialists in the graphics production pipeline drove up a studio or company’s costs, and delayed projects because they used incompatible programs. At GDC 2020, Nvidia introduced Omniverse, its open collaboration platform to simplify workflows for realtime graphics. Nvidia … [Read more...] about Omniverse—work anywhere, in any program, with your colleagues
JPR's Market Watch report says PC GPU market shipments decreased -5.3% sequentially from last quarter but increased 14.9% year-to-year. As part of its ongoing research on the PC graphics market, Jon Peddie Research (JPR) has completed its Market Watch report for the first quarter of 2020. Before 2020, the PC market was showing signs of stabilizing into a new normal. JPR’s … [Read more...] about Global GPU market’s growth blunted by COVID-19 in Q1’20
Well yes, of course they do but the company says they have Merlin on their side. Recommendation systems can look at which items a person examines or buys, and then make a suggestion as to something similar they might like. For example, if someone ordered bread on-line, the system might suggest also getting some butter. However, such systems can easily accumulate hordes … [Read more...] about Nvidia recommends GPUs for recommendation systems
Put that puppy to work. Donate computing power to help conquer COVID-19: By downloading Folding@home, your system can contribute to researchers running simulations. The calculations are enormous and every contributed compute cycle can help. Each simulation run is like buying a lottery ticket. The more tickets one buys, the better our chances of hitting the jackpot—i.e., … [Read more...] about What’s your GPU doing when you’re not gaming?
As software applications increasingly take advantage of GPU features, customers take notice. PC GPU market shipments increased by 3.4% sequentially from last quarter but decreased year-to-year by -1.3%. The PC market has seen modest growth as the market rewards specialized hardware designs over low-cost “vanilla” PCs. The trends have favored workstations, gaming machines, and … [Read more...] about Graphics chips get a boost in 2019, so what’s next?
Nvidia reports $3.1 billion in sales, $950 million profit, up 6% from last quarter. The real message is that Nvidia is successfully pivoting to the data center. Nvidia reported revenue from all platforms up for the quarter and beat Wall Street’s expectations. The company’s GPU business revenue was $2.7 billion, up 8% from last quarter, and up 40% from last year. The … [Read more...] about Nvidia’s Q4 FY20 results