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Hardware

Nvidia says Grid 2.0 is 2x better than Grid 1.0

Nvidia says Grid 2.0 is 2x better than Grid 1.0

More users, more OSs, more GPU horsepower. By Jon Peddie Nvidia launched Grid 2.0 at VMworld this week, adding the Maxwell GPU to the product line. Nvidia says Maxwell can be mounted on blade servers which will greatly increase compute density, and therefore the number of users that can be served. The company also claims […]

By September 1, 2015 0 Comments Read More →
The new Basemark has a new benchmark

The new Basemark has a new benchmark

  OpenGL ES 3.1 and Metal can now be tested and easily compared across OSs After having gone through a management buyout just three months ago, the newly formed Basemark has introduced a suite of mobile benchmarks for iOS, OpenGL ES 3.1, and Metal. That’s impressive in of and by itself, but even more so […]

By September 1, 2015 0 Comments Read More →
AMD claims world’s first hardware-based virtualized GPU solution

AMD claims world’s first hardware-based virtualized GPU solution

AMD says their multi-user partition approach to workstation virtualization will be more desirable than current options. They plan to show off the technology at the JPR VIRTUALIZE conference in October. By Jon Peddie AMD admits they are a little late to the virtualize party, but claim they did it deliberately to assess the market, get […]

By August 31, 2015 0 Comments Read More →

Digital Reality

Feeding the Matrix: Banjo puts the worlds photos to work

Feeding the Matrix: Banjo puts the worlds photos to work

Companies are sucking up data and using it to find out everything they can about whatever it is they care about. So far, it’s been a way one deal: data flows from us and into the monster maw of enterprise servers. Banjo has it both ways.

Nvidia DesignWorks offers interactive photorealistic rendering for design tools

Nvidia DesignWorks offers interactive photorealistic rendering for design tools

A combination of existing tools and new technologies, DesignWorks extends the potential reach of physically based rendering.   Nvidia DesignWorks is a new set of software tools, libraries and technologies for design software developers. It gives application developers a way to take advantage of Nvidia’s work in both physically based rendering (PBR) and physically based […]

IMSI/Design TurboCAD Mac PowerPack fixes 3D models

IMSI/Design TurboCAD Mac PowerPack fixes 3D models

Models made to be manufacturing diagrams often need editing to be ready for 3D printing. As 3D printing reaches beyond the largest manufacturers and into small businesses and the hobbyist community, people are discovering that models made to be 3D manufacturing diagrams are often not good enough to be directly manufactured via 3D printing. Edges […]

MFG & PLM

Nvidia DesignWorks offers interactive photorealistic rendering for design tools

Nvidia DesignWorks offers interactive photorealistic rendering for design tools

A combination of existing tools and new technologies, DesignWorks extends the potential reach of physically based rendering.   Nvidia DesignWorks is a new set of software tools, libraries and technologies for design software developers. It gives application developers a way to take advantage of Nvidia’s work in both physically based rendering (PBR) and physically based […]

InspectionXpert update introduces one-click ballooning

InspectionXpert update introduces one-click ballooning

Quality reports are generated much faster with significant error reduction compared to manual input. CAD tools vendor KeyToData has added automated capture of inspection data to InspectionXpert, its software for preparing first-article inspection quality reports from CAD and PDF files. The new one-click ballooning feature extracts dimensions and tolerances and other manufacturing data embedded in […]

IMSI/Design TurboCAD Mac PowerPack fixes 3D models

IMSI/Design TurboCAD Mac PowerPack fixes 3D models

Models made to be manufacturing diagrams often need editing to be ready for 3D printing. As 3D printing reaches beyond the largest manufacturers and into small businesses and the hobbyist community, people are discovering that models made to be 3D manufacturing diagrams are often not good enough to be directly manufactured via 3D printing. Edges […]

DCC

The new Basemark has a new benchmark

The new Basemark has a new benchmark

  OpenGL ES 3.1 and Metal can now be tested and easily compared across OSs After having gone through a management buyout just three months ago, the newly formed Basemark has introduced a suite of mobile benchmarks for iOS, OpenGL ES 3.1, and Metal. That’s impressive in of and by itself, but even more so […]

By September 1, 2015 0 Comments Read More →
Major content creation players dominate Siggraph

Major content creation players dominate Siggraph

Introductions from The Foundry, Autodesk, and Pixar set the agenda. The content creation companies at Siggraph this year had simple ambitions—to improve the ability of software to work together. First, most of the companies have to make their own software interoperate more smoothly—an ongoing challenge as they develop new capabilities and acquire companies. And now, […]

Putting pieces together at Siggraph 2015

Putting pieces together at Siggraph 2015

  Competitors come together at the JPR luncheon with standards and cooperation at customers’ behest.  By Kathleen Maher   Siggraph in Los Angeles is usually a boost for the organization devoted to all computer graphics, but which has come to depend on the film industry in an uneven  co-dependent relationship. This year it’s paying off. […]

BIZ

AMD claims world’s first hardware-based virtualized GPU solution

AMD claims world’s first hardware-based virtualized GPU solution

AMD says their multi-user partition approach to workstation virtualization will be more desirable than current options. They plan to show off the technology at the JPR VIRTUALIZE conference in October. By Jon Peddie AMD admits they are a little late to the virtualize party, but claim they did it deliberately to assess the market, get […]

By August 31, 2015 0 Comments Read More →
Agenda set for Jon Peddie Research VIRTUALIZE 2015

Agenda set for Jon Peddie Research VIRTUALIZE 2015

The second annual remote graphics and virtualization conference returns to South San Francisco. Virtualization technology is helping companies extend computing resources in ways never thought possible only a few years ago. In October Jon Peddie Research will convene VIRTUALIZE 2015, its second annual conference for companies interested in virtualization technologies for added resources, efficiency, collaboration, […]

Healthier workstation market in second quarter

Healthier workstation market in second quarter

Latest Jon Peddie Research report shows “significant rebound” in shipment volume. After a surprisingly painful first quarter, stakeholders in the markets for workstations and professional GPUs were looking for far healthier results in the second quarter of 2015, along with reassurance the market’s fortunes were not following the downward path of the broader PC industry. […]

By August 28, 2015 0 Comments Read More →