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Economic viability of VR games development

Economic viability of VR games development

‘VR games development’ should be driven by passion, not by an idea of making profits. In last few years, virtual reality has gone from predated technology to a household name. Recent research reveals that 9% of U.S. broadband households plan to purchase a virtual reality headset within the next year. While gaming still tops the […]

By July 17, 2017 Read More →
AMD Radeon reveals new professional GPU offerings

AMD Radeon reveals new professional GPU offerings

The high-end Vega Frontier Edition as well as the entry-level WX 2100 and WX 3100 professional GPUs are now available. By Johan Keyter AMD recently unveiled their newest GPU offerings aimed at the professional market, with the flagship Radeon Vega Frontier Edition, as well as the Radeon Pro WX 2100 and WX 3100 graphics cards. […]

By July 6, 2017 Read More →
Turn down the power, turn up the performance

Turn down the power, turn up the performance

Can you really do that? Gaming is a major social and technological phenomenon, engaged in by a third to a half of humanity. Unfortunately, the associated energy use has been understudied, and passed over in most energy policy and planning initiatives. Seeking to correct an important oversight in the relationship between energy use and computers, […]

By July 5, 2017 Read More →

Digital Reality

Economic viability of VR games development

Economic viability of VR games development

‘VR games development’ should be driven by passion, not by an idea of making profits. In last few years, virtual reality has gone from predated technology to a household name. Recent research reveals that 9% of U.S. broadband households plan to purchase a virtual reality headset within the next year. While gaming still tops the […]

By July 17, 2017 Read More →
AMD offers Radeon ProRender for Blender and SolidWorks

AMD offers Radeon ProRender for Blender and SolidWorks

Is this exciting news? AMD has announced its free ray-tracing engine ProRender will run within Blender, as well as Maya, 3ds Max, and SolidWorks. AMD says ProRender uses a physically-based workflow, which allows multiple materials to be expressed in a single, lighting-independent shader, making it easy to color objects and have them usable in any […]

By July 12, 2017 Read More →
Foundry launches Modo 11.1

Foundry launches Modo 11.1

Latest installment of the Modo 11 Series features a client-server bridge to Unreal Engine 4. Creative software developer, The Foundry has launched Modo 11.1, the latest in the 11 Series. It offers new and improved features to help 3D artists and designers work more efficiently. The Foundry introduced its subscription-based pricing model for Modo in April 2017. […]

By July 6, 2017 Read More →

MFG & PLM

NAFEMS seeks input on the big issues in aerospace engineering simulation

NAFEMS seeks input on the big issues in aerospace engineering simulation

A new conference will explore how simulation tools help with increased demand for complexity in processes, certification, and deployment.   Aerospace manufacturers and suppliers are facing an increasingly challenging and competitive marketplace as their products are becoming more complex via tighter integration of systems and cyber-physical environments.  At the same time, regulatory interests and customers […]

By July 20, 2017 Read More →
Teigha update adds support for AutoCAD 2018

Teigha update adds support for AutoCAD 2018

The update also adds support for the Autodesk ReCap .rcp format. We review why the ODA is important to the CAD marketplace. The latest update to the Teigha CAD development platform adds support for the changes in the .dwg file format introduced by the latest version of Autodesk AutoCAD. Teigha 4.3 is now available as […]

By July 5, 2017 Read More →
PDF3D adds support for drone scans

PDF3D adds support for drone scans

The specialist in PDF for science and engineering also adds enhancements for CAD conversion to 3D PDF. PDF3D, graphics conversion and report-creation technology for science and engineering, has added new support for surface visual effects, such as created by scanning drones. The update supports end-users and developers working with 3D data in the fields of […]

By June 29, 2017 Read More →

DCC

Lucasfilm and ILM announce open source release of MaterialX library

Lucasfilm and ILM announce open source release of MaterialX library

Development team to host a ‘Birds of a Feather’ meeting at Siggraph. Lucasfilm and Industrial Light & Magic (ILM) have released the MaterialX Library for computer graphics. MaterialX is an open standard developed by Lucasfilm’s Advanced Development Group and ILM engineers to improve the transfer of rich materials and look-development content between applications and renderers. […]

By July 18, 2017 Read More →
Autodesk kills game middleware line

Autodesk kills game middleware line

Users are being offered access to source code and limited support until maintenance contracts end. Stingray game engine offers equivalent capabilities in a streamlined workflow. Autodesk has given the axe to four game development products as part of its continuing company-wide product line consolidation. While the specific products are at end-of-life, the technologies are already […]

By July 15, 2017 Read More →
CG experts behind Game of Thrones and Rogue One highlight Siggraph Production Sessions

CG experts behind Game of Thrones and Rogue One highlight Siggraph Production Sessions

The annual Production Sessions give Siggraph attendees a chance to learn from the best in the business. This year’s Production Sessions at Siggraph 2017 feature the computer graphics experts behind such recent hits as “Game of Thrones” and “Rogue One: A Star Wars Story.” Siggraph Production Sessions are a chance for Hollywood’s most talented computer […]

By July 13, 2017 Read More →

BIZ

Autodesk kills game middleware line

Autodesk kills game middleware line

Users are being offered access to source code and limited support until maintenance contracts end. Stingray game engine offers equivalent capabilities in a streamlined workflow. Autodesk has given the axe to four game development products as part of its continuing company-wide product line consolidation. While the specific products are at end-of-life, the technologies are already […]

By July 15, 2017 Read More →
JPR shows slowing revenue growth for computer graphics market

JPR shows slowing revenue growth for computer graphics market

Details from this annual report will be shared at the JPR Press Luncheon at Siggraph. Jon Peddie Research (JPR) has released its annual market report for the computer graphics industry. The computer graphics hardware market was worth $118 billion in 2015 and is expected to drop to $112 billion by 2019, with software growing slightly […]

By July 14, 2017 Read More →
Immersed 2017 brings virtual & augmented reality to Toronto

Immersed 2017 brings virtual & augmented reality to Toronto

A special discount is available to GraphicSpeak readers. Jon Peddie Research (publisher of GraphicSpeak) is pleased to again be a media partner for Immersed 2017. Celebrating its fourth year at the Ontario Science Centre in Toronto, Immersed 2017 (October 19-22) is the East Coast’s must-attend event for industry and professionals working with technologies like virtual […]

By July 3, 2017 Read More →