computer graphics

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Gameplay reflections

BY
Reuven Bakalash and Tomer Bakalash

How real-time raster mirroring can turn curved surfaces into instruments of presence, perception, and player agency.

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Siggraph does the robot

BY
Shawnee Blackwood

Siggraph programs highlight connection among CG, physics, and AI.

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‘The History of Visual Magic in Computers’—A summary companion

BY
GFX Staff

Jon Peddie supplements his recent book with a chapter companion and discussion guide.

Floating world
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A New normal

BY
Jon Peddie

Nvidia redefines the definition of 'normal.'

Toy Story poster
Featured

Hail to the toys and the tech

BY
Karen Moltenbrey

Siggraph 2025 to celebrate this groundbreaking film.

Sjamrock
Featured

March madness—more than basketball

BY
Jon Peddie

The month of pi, shamrocks, GPUs, 3D, and Caesar.

Featured

Pioneers of Computer Graphics, Foley and van Dam, to Speak at Siggraph’s 50th Anniversary Celebration

BY
Shawnee Blackwood

Their groundbreaking 1982 book, "Fundamentals of Interactive Computer Graphics," not only shaped the understanding of computer graphics for an entire generation but also revolutionized its teaching methods.

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Dr. Jon Peddie to present at FMX 2023

BY
Karen Moltenbrey

Will discuss remote work and demand for DCC artists.

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JPR to again host Siggraph 2023 press luncheon

BY
Karen Moltenbrey

The topic of the invitation-only event is 'Looking Back, Looking Ahead.'

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Pioneers in education

BY
Karen Moltenbrey

The Siggraph Pioneers will host a panel focused on pioneers in CG education as part of its ongoing series.

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