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Khronos launches VR standards initiative

Khronos launches VR standards initiative

Rapid growth of virtual reality is causing platform fragmentation; Khronos is in a unique position to create a common set of VR APIs.   The Khronos Group has announced an open call to vendors to participate in a new initiative to define a cross-vendor, royalty-free, open standard for access to modern virtual reality (VR) devices. […]

By December 7, 2016 Read More →
OpenBOM updates visualization and CAD management

OpenBOM updates visualization and CAD management

Using cloud technology to replace spreadsheets and paper for the Bill of Materials is a small but vital advance for manufacturing.   Start-up Newman Cloud has announced an update to its cloud-based engineering management software OpenBOM which includes new tracking features, CAD synchronization, and visualization enhancements. The OpenBOM team says the new additions are designed […]

By December 2, 2016 Read More →
NGCodec takes video codec to Amazon cloud

NGCodec takes video codec to Amazon cloud

4K resolution for virtual and augmented reality video compression; only send pixels to the head mounted display. Video services start-up NGCodec today announced it has been working with Amazon Web Services (AWS) in the development of its RealityCodec for hardware-accelerated AWS-based video encoding and processing for virtual reality (VR) and augmented reality (AR). RealityCodec allows […]

By December 1, 2016 Read More →
Industry vendors join in new model based enterprise interoperability research project

Industry vendors join in new model based enterprise interoperability research project

Purdue University joins with Anark, ITI, Lockheed Martin, and others to increase the use of intelligent assets in 3D models. Several engineering software vendors are joining with manufacturers and academia in a new research project to improve the usability of intelligent model based enterprise (MBE) technologies for manufacturing. The goal of the “Supply Chain MBE/TDP […]

By November 28, 2016 Read More →
Graphisoft adds Google Cardboard support to BIMx architectural presentation app

Graphisoft adds Google Cardboard support to BIMx architectural presentation app

Virtual reality for viewing the virtual building model. BIM software developer Graphisoft, maker of ArchiCAD and BIMx for architects, has added support for the Google Cardboard virtual reality viewer as an update to BIMx. The new VR functionality will allow users of either Android or iOS smartphones to view building models in an immersive 3D […]

By November 25, 2016 Read More →
Graphics add-in board shipments up 9.2% in third quarter

Graphics add-in board shipments up 9.2% in third quarter

In the past 12 months AMD has taken 11 points of market share from Nvidia. New market data from Jon Peddie Research shows that graphics add-in board (AIB) sales are on an upward trend. Shipments during the third quarter of 2016 (ending September 30) increased from the second quarter of 2016 by 38.2%; this is […]

By November 22, 2016 Read More →
WorldViz previews virtual reality design review platform

WorldViz previews virtual reality design review platform

Codenamed Skofield, the cloud-based application is targeting aerospace, automotive, and architecture. Virtual reality (VR) applications developer WorldViz has introduced a new VR-based communications platform for such complex visual tasks as collaborative interactive design review. Codenamed “Skofield,” the platform was presented in public for the first time this week at Autodesk University in Las Vegas. “Accurately […]

By November 17, 2016 Read More →
The balance of power in gaming

The balance of power in gaming

  X86 is a major platform of choice By Jon Peddie   The gaming hardware market is huge, and bewildering because of its diversity and the marketing hype associated with it. We’ve been monitoring and measuring the gaming market for over a decade, and felt it was time to share some of our findings and […]

By November 16, 2016 Read More →
Moore’s law is not dead

Moore’s law is not dead

Lawrence Berkeley Lab reveals semiconductor research resulting in the first transistor with a working 1-nanometer gate.

By November 9, 2016 Read More →
Allegorithmic adds materials library to Substance Painter

Allegorithmic adds materials library to Substance Painter

Substance Source is a physically based materials library of customizable assets. The Substance line of 3D texture authoring software tools from Allegorithmic has added a new library of assets for its users. The free library uses Sketchfab’s “see it from any angle” online visualization technology, making it easier to select the right texture. The new […]

By November 9, 2016 Read More →