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ANSI designates 3D PDF Consortium as ISO standardization leader

ANSI designates 3D PDF Consortium as ISO standardization leader

The consortium will guide the development of 3D PDF for archiving, engineering, and accessibility.   The 3D PDF Consortium has been approved by the American National Standards Institute (ANSI) as a standards developer, and assigned responsibility for the US involvement in ISO standards governing the use of PDF for archiving, engineering, and information accessibility.   […]

By July 25, 2017 Read More →
Early CG artist David Em to keynote Siggraph Pioneers

Early CG artist David Em to keynote Siggraph Pioneers

Em pioneered the use of digital paint systems by professional artists, and created one of the first 3D characters. The ACM Siggraph Pioneers Group will feature David Em, one of the most influential artists in computer graphics, as the evening speaker for this year’s Pioneers Reception. The reception will take place on the evening of […]

By July 24, 2017 Read More →
NAFEMS seeks input on the big issues in aerospace engineering simulation

NAFEMS seeks input on the big issues in aerospace engineering simulation

A new conference will explore how simulation tools help with increased demand for complexity in processes, certification, and deployment.   Aerospace manufacturers and suppliers are facing an increasingly challenging and competitive marketplace as their products are becoming more complex via tighter integration of systems and cyber-physical environments.  At the same time, regulatory interests and customers […]

By July 20, 2017 Read More →
Midwest US Bentley users keep their conference alive

Midwest US Bentley users keep their conference alive

Mid America CADD Community 2017 offers a “one stop shop” for learning and networking. The Mid America CADD Community will be holding its annual summer conference at the Overland Park Convention Center in Kansas City August 1-2, 2017. The two-day conference will feature a number of workshops and thematic conferences for CAD and AEC professionals […]

By July 19, 2017 Read More →
Lucasfilm and ILM announce open source release of MaterialX library

Lucasfilm and ILM announce open source release of MaterialX library

Development team to host a ‘Birds of a Feather’ meeting at Siggraph. Lucasfilm and Industrial Light & Magic (ILM) have released the MaterialX Library for computer graphics. MaterialX is an open standard developed by Lucasfilm’s Advanced Development Group and ILM engineers to improve the transfer of rich materials and look-development content between applications and renderers. […]

By July 18, 2017 Read More →
Autodesk kills game middleware line

Autodesk kills game middleware line

Users are being offered access to source code and limited support until maintenance contracts end. Stingray game engine offers equivalent capabilities in a streamlined workflow. Autodesk has given the axe to four game development products as part of its continuing company-wide product line consolidation. While the specific products are at end-of-life, the technologies are already […]

By July 15, 2017 Read More →
CG experts behind Game of Thrones and Rogue One highlight Siggraph Production Sessions

CG experts behind Game of Thrones and Rogue One highlight Siggraph Production Sessions

The annual Production Sessions give Siggraph attendees a chance to learn from the best in the business. This year’s Production Sessions at Siggraph 2017 feature the computer graphics experts behind such recent hits as “Game of Thrones” and “Rogue One: A Star Wars Story.” Siggraph Production Sessions are a chance for Hollywood’s most talented computer […]

By July 13, 2017 Read More →
AMD offers Radeon ProRender for Blender and SolidWorks

AMD offers Radeon ProRender for Blender and SolidWorks

Is this exciting news? AMD has announced its free ray-tracing engine ProRender will run within Blender, as well as Maya, 3ds Max, and SolidWorks. AMD says ProRender uses a physically-based workflow, which allows multiple materials to be expressed in a single, lighting-independent shader, making it easy to color objects and have them usable in any […]

By July 12, 2017 Read More →
Qube update adds online reporting

Qube update adds online reporting

Other new features include support for Microsoft Azure. PipelineFX has updated Qube, its popular render farm management software for visual effects.  Qube 6.10, adds online reporting, support for the Microsoft Azure cloud utility, and other features for studios that need to render, report and automate in the cloud and on-premise. The new online reporting is […]

By July 10, 2017 Read More →
Foundry launches Modo 11.1

Foundry launches Modo 11.1

Latest installment of the Modo 11 Series features a client-server bridge to Unreal Engine 4. Creative software developer, The Foundry has launched Modo 11.1, the latest in the 11 Series. It offers new and improved features to help 3D artists and designers work more efficiently. The Foundry introduced its subscription-based pricing model for Modo in April 2017. […]

By July 6, 2017 Read More →