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Tag: NVIDIA

Testing the Nvidia GTX 1080 on the most demanding games

Testing the Nvidia GTX 1080 on the most demanding games

Nvidia’s first Pascal-generation graphics board for gaming packs a powerful punch. By Robert Dow [Editor’s note: Detailed benchmark results are available in the version of this article published in the May 23, 2016 edition of Jon Peddie Research TechWatch.] To test the Nvidia GTX1080, we focused on DX12-based games. The GTX 1080 is a next-gen […]

By June 2, 2016 Read More →
Extended PC buying cycle drove the add-in board market in first quarter

Extended PC buying cycle drove the add-in board market in first quarter

AMD gains market share on Nvidia. The market for add-in graphics boards (AIB) increased in the first quarter of 2016, according to the latest market report from Jon Peddie Research. AMD gained market share for the fourth consecutive quarter. Quarter-to-quarter AIB shipments increased 4.8% and 5.8% year-to-year. The JPR AIB Report tracks computer add-in graphics […]

By May 25, 2016 Read More →
A mixed quarter for graphics chips

A mixed quarter for graphics chips

AMD increased notebook market share from last quarter, while Nvidia saw a tiny market share increase year-over-year. The GPU market and the PC market in general continued to slide as users and corporations have stretched out their refresh rates, says Jon Peddie Research. Reporting on sales of graphics chips to computer manufacturers for the first […]

By May 24, 2016 Read More →
Nvidia GTX 1080, Pascal technology for gamers

Nvidia GTX 1080, Pascal technology for gamers

Nvidia adds a wealth of features for gamers to the GeForce GTX including an expanded VRWorks, the Ansel camera, multi-GPU support with expanded over-clocking options, and optimized views for VR, curved screens, and multiple monitors. By Jon Peddie Nvidia announced its GeForce GTX 1080, the first gaming add-in board based on the company’s new Pascal architecture. […]

By May 17, 2016 Read More →
Nvidia unveils new Quadro GPUs

Nvidia unveils new Quadro GPUs

One for the road and one for the desk. By Alex Herrera Nvidia’s GPU Technology Conference (GTC) has in the past been a forum to launch a new line of Quadro brand professional GPU products. And while we this year we saw the official unveiling of the next-generation Pascal chip (the GP100), we didn’t see any […]

By May 12, 2016 Read More →
Big expectations behind Nvidia’s new Pascal GPU   

Big expectations behind Nvidia’s new Pascal GPU   

This next-generation compute platform will find a place in virtual reality, artificial intelligence, and deep learning as well as existing graphics-intensive applications.   By Alex Herrera The veils are now officially off of Pascal, as Nvidia gave a complete rundown on the ins and outs of the company’s next-generation GPU, expected for production release in […]

By May 3, 2016 Read More →
Graphics leaders stalking Rhino

Graphics leaders stalking Rhino

AMD and Nvidia both want their raytracing technology in the hands of Rhino 3D users. The fierce rivalry between AMD and Nvidia never seems to let up. Recently both companies have turned their attention to Rhino 3D, the popular NURBS-based design tool from McNeel and Associates. Last week at the Develop3D conference in the UK, […]

By April 5, 2016 Read More →
The more pixels you store, the more you can do

The more pixels you store, the more you can do

Stuff your model into Nvidia’s 24GB frame buffer. In graphics, too much is never enough. By Jon Peddie Nvidia has released the M6000, a 24GB workstation graphics board, and says it will give users the performance and on-board memory needed to take on their biggest visualization challenges. Artists, animators, and editors can work in almost […]

By April 1, 2016 Read More →
Looking forward to Nvidia’s GTC conference

Looking forward to Nvidia’s GTC conference

Jon Peddie reveals what makes this annual conference on GPU-based computing so special. By Jon Peddie Every year now for the past seven years Nvidia has presented a GPU conference. The first in late September 2009 was named the GPU Technology Conference, and it overwhelmed the San Jose Fairmont hotel, prompting the company to rename […]

By March 30, 2016 Read More →
Nvidia updates Iray plug-ins for Maya and 3ds Max

Nvidia updates Iray plug-ins for Maya and 3ds Max

Gensler has been using the new technology for months on the design of Nvidia’s new Santa Clara headquarters. Nvidia has released updated versions of its Iray plug-ins for photorealistic rendering inside Autodesk 3ds and Maya. Both Autodesk products have developed a strong following over the years; 3ds Max is big in architecture and product development, […]

By December 18, 2015 Read More →