Animation at FMX 2019

The founding theme of the FMX conference in Stuttgart is special effects, but as the conference has evolved, driven by the energy of the students who attend, and the creativity of industry professionals and developers, it has expanded to recognize the contribution from all forms of art and the role of technology innovation. The conference includes game development, virtual production,  

FMX 2014 celebrates creativity and adaptivity

FMX 2014 celebrated its 20th anniversary in Stuttgart. The conference is headed by Thomas Haegele of the Filmakademie Baden-Württemberg, and Jean Michele Blottière of NX Publishing. It serves multiple purposes from training young talent to providing a networking hub. The conference also provides  a window into entertainment creation beyond California. The FMX conference is the brain child of … Read more

Building better humans

Digital Domain’s Digital Humans Group introduces the latest developments in real-time autonomous digital humans. Zoey is not really who you think she is. That is, if you believe her to be an actual human. And why wouldn’t you? She looks real. She engages in natural conversation. She can even cop a bit of an attitude … Read more

E.D. films is first animation company to win Epic Games MegaGrant award

Makers of Giant Bear now working on three projects including a VR experience for 2020. Epic Games announced e.d. films as their first MegaGrant award winner for an animation company. The company says they’ll use the money to continue production on three projects which include two shorts and a VR experience coming in 2020. The … Read more

Virtual cameras meld digital effects and live action

Seeing through the camera What’s more fundamental to the act of making a movie than the camera? It’s the camera that defines a movie and separates it from a play and as camera technology has changed over the years, they’ve changed the art of movies. When first used to make movies, cameras were fixed—they were … Read more

Intel expands its visualization framework

Accelerating everything, all in on open source, and revolutionizing workflows. At FMX, Intel’s Sr. Principal Engineer, Sr. Director, Advanced Rendering and Visualization, presented updates on Intel’s Rendering Framework which includes the open source tools and libraries of Embree and OSPRay, Open SWR, and the Open Image Denoise tools. Jeffers notes that the AI/ML based Open … Read more

Ray tracing is everywhere—you might not have known that

The latest ray racing report by Jon Peddie Research discusses the suppliers, the programs, and includes marketing data to help understand the positioning of the many suppliers in the field. You probably do know ray tracing is the physically accurate photorealistic representation of objects and is used throughout the concept, design, prototyping (including virtual), manufacturing, … Read more

Cubic Motion makes more than faces

With funding and ambition, Cubic Motion is working to bring consumers face to face with performance capture. Although Cubic Motion has stayed primarily in the background, leaving the spotlight to its partners, the company has defined performance capture for the gaming and movie industry since its founding in 2009. Recently, the company has demonstrated its … Read more

Pixar Animation Studios announces the release of RenderMan 22

New Universal Scene Description (USD) based architecture, advanced lighting technology Pixar Unified, the promise of speed increase and more in the latest release. by Roger Wilsher The latest release of the new version of production renderer RenderMan was announced by Pixar Animation Studios. Version number 22 comes on the 30th anniversary of the company’s founding. The new version, … Read more

Vicon releases latest update to its motion capture software

Shōgun 1.2 offers SDI video support, custom prop and skeleton solving, and an improved Shōgun Post workflow. At FMX 2018 in Stuttgart, Germany, Vicon has released latest update to Shōgun, its motion capture software for film, broadcast, and games. The company claims that Shōgun 1.2 will enable motion capture data to be used to animate … Read more