The Faceware Studio users community asked the company to decide indie pricing eligibility as per the earnings of the individuals and companies. Today, Faceware Technologies has released Faceware Studio 1.5, an upgrade to its Faceware Studio software for creating high-quality facial animation in realtime. In May 2020, Faceware Studio was released. The company built it from … [Read more...] about Faceware Technologies releases Faceware Studio 1.5
motion capture
Create facial animation in realtime with Faceware Studio
Faceware Live gets replaced with Studio. Faceware Technologies has released Faceware Studio, a new platform for creating high-quality facial animation in realtime. The company says that Faceware Studio has been built from scratch to completely replace Faceware Live product. In future updates, Studio will serve as the platform for all of Faceware’s technology and product … [Read more...] about Create facial animation in realtime with Faceware Studio
Faceware launches mocap sync software in Closed Beta
Shepherd will simplify a motion capture shoot and provide operators with more on-set control of recording devices. Today Faceware Technologies has launched Shepherd, its motion capture sync software. The company says Shepherd automates Faceware’s ProHD headcam recording, and integrates with body motion capture systems like Vicon and Optitrack, to sync facial and body mocap … [Read more...] about Faceware launches mocap sync software in Closed Beta
Vicon releases latest update to its motion capture software
Shōgun 1.2 offers SDI video support, custom prop and skeleton solving, and an improved Shōgun Post workflow. At FMX 2018 in Stuttgart, Germany, Vicon has released latest update to Shōgun, its motion capture software for film, broadcast, and games. The company claims that Shōgun 1.2 will enable motion capture data to be used to animate a game or film rig in … [Read more...] about Vicon releases latest update to its motion capture software
Hollywood mocap allows quadriplegic to drive race cars again
A team lead by OptiTrack and Ball Aerospace put former IRL driver Sam Schmidt back behind the wheel. A former Indy Racing League driver who has been a quadriplegic since 2000 due to a racing accident got behind the wheel several times during race week at this year’s Indianapolis 500. His laps—some over 100 mph—were possible due to a team effort that used mostly off-the-shelf … [Read more...] about Hollywood mocap allows quadriplegic to drive race cars again
Ikinema building a growing business turning 3D motion capture into 2D animation
2D games are popular on mobile, so Ikinema is providing start-up game makers the tools to ease their way into a growing market. Ikinema is building a business democratizing mo-cap from several angles—traditional mo-cap and also tools for game development and low-cost web-based mo-cap. The company’s technology incorporates the effects of physics and gravity in its calculations … [Read more...] about Ikinema building a growing business turning 3D motion capture into 2D animation
New browser-based animation service enters free public beta
WebAnimate offers free production-level tools for mocap rework and animation retargeting. Referring to their new browser-based product as “animation on the go,” UK-based IKinema has released a free public beta of WebAnimate, an all-in-one platform to retarget and customize animation through the browser. WebAnimate is based off the same IKinema technology currently used … [Read more...] about New browser-based animation service enters free public beta
Organic Motion shows off new technology at Siggraph 2011
Computer vision technology enables markerless motion capture for more spontaneous performances. The technology has promise for new interfaces in the near future. Siggraph has major real estate devoted to motion capture technologies. Every year, the floor is littered with shapely male and female human puppets dancing for no one. Organic Motion hopes to stand out this year with … [Read more...] about Organic Motion shows off new technology at Siggraph 2011