From gaming to CAD and holograph displays. In 2018, before there were pandemics, vicious nation-splitting election campaigns, and the biggest GPU ever, a small group of ray-loving engineers got together to change and save the world. In early 2018, the Vulkan Working Group formed the Vulkan Ray Tracing Task Subgroup (TSG in Khronos kode). Its goal was to enable a focused … [Read more...] about The rays of Khronos reach everywhere
ray-tracing
The levels of ray tracing
There are six, says Imagination Technologies. With ray tracing becoming increasingly important for a wide range of graphics applications, Imagination Technologies has developed a Ray Tracing Level System to give developers and OEMs an insight into the capability of solutions for ray tracing acceleration available now and in the future. The System identifies increasingly … [Read more...] about The levels of ray tracing
Dr. Peddie to speak at the Real-Time Ray Tracing Summit on June 17th
Dr. Jon Peddie will be joining industry leaders in speaking at the Real-Time Ray Tracing Summit on Wednesday, June 17th. M2 Insights is hosting a 1/2 day online event focused on the latest tools, resources, and techniques used to develop real-time ray tracing for games. DATE: June 17, 2020 TIME: 11am - 4pm PDT The Real-Time Ray Tracing Summit covers topics such: … [Read more...] about Dr. Peddie to speak at the Real-Time Ray Tracing Summit on June 17th
Unreal Engine 4.25 arrives with support for Pixar’s USD, multi-screen, and ray tracing
New game engine more robust than ever with features beyond game development. Epic has made some major improvements and upgrades to its popular game engine, Unreal. With the release of Unreal Engine 4.25, Epic has expanded the toolset to include content creation and editing for more areas of game and visualization development. Epic says their linear media tools are … [Read more...] about Unreal Engine 4.25 arrives with support for Pixar’s USD, multi-screen, and ray tracing
Khronos Vulkan Ray Tracing API announced
Familiar ray tracing API comes to Vulkan with some new features compared to DXR. Microsoft announced the development of a ray tracing extension to DirectX 12 called DXR in March 2018 at the same time that Nvidia introduced its RTX hardware ray tracing architecture. Cards using the RTX architecture shipped in the summer of 2018 when Nvidia introduced its revolutionary … [Read more...] about Khronos Vulkan Ray Tracing API announced
A 5-year vision for workstation graphics performance
by Bob Cramblitt Views of SPEC/GWPG members. Every day in their engineering jobs with leading OEMs and graphics card manufacturers, the representatives of the SPEC Graphics and Workstation Performance Group (SPEC/GWPG) assess the latest technologies designed to make their products run professional applications faster and more efficiently. In their role with … [Read more...] about A 5-year vision for workstation graphics performance
Nebula benchmarks the ray tracing competitors
Knowing how you stand up to the competition is critical. Last December, we told you about ray tracing startup, Nebula, in Montreal and the founder, Yann Clotioloman Yéo. The company has developed a physically based, unbiased stand-alone renderer with realtime DirectX 12 preview written in C++. It runs on Windows 10 (64-bit) and requires SSE4 to run. The program uses AMD … [Read more...] about Nebula benchmarks the ray tracing competitors
Remesh your models in two new ways with Blender 2.81
The Blender Foundation has released the latest version of Blender. Blender 2.81 offers sculpting tools overhaul, support for Nvidia RTX ray tracing in cycles, Intel Open Image denoising, and user interface improvements. Read more… … [Read more...] about Remesh your models in two new ways with Blender 2.81
Realtime: Adshir’s LocalRay is 100% organic ray tracing
New tech from rendering startup tested with and against Embree—it’s all native now. Regular readers will recall that we have been following Adshir’s developments for a few years now. Each time we see them, they have made significant advances. Our last encounter was at Siggraph in LA, and we wrote all about that here. At a private showing, they demonstrated realtime, 4K ray … [Read more...] about Realtime: Adshir’s LocalRay is 100% organic ray tracing
Ray tracing will be unavoidable in 2020
PCs, consoles, and mobile devices will show the rays. Ray tracing has been used in games for some time, but as baked in images. Ray tracing, even at 30 fps, is a computational challenge that has befuddled and frustrated hardware and software engineers for decades. With clever algorithms, Moore’s Law, and dogged perseverance, computer graphics companies have pushed the … [Read more...] about Ray tracing will be unavoidable in 2020