Foundry is organizing one of its biggest online event of the year, Foundry Live, from March 15 to March 25. The event will showcase new innovations by Foundry, sneak peeks into the latest product developments, and more importantly the key trends in the VFX industry. Foundry Live is supported by Lenovo and AMD. This year’s virtual sessions will discuss the future of Look … [Read more...] about Foundry announces schedule for the second edition of virtual Foundry Live
VFX
FMX announces speakers for its first online conference
FMX has confirmed first lineup of speakers for its first online edition from May 4 to May 6, 2021. The theme of this year’s virtual show is “Reimagine Tomorrow." Due to coronavirus pandemic outbreak last year, people adopted remote and virtual workflows around the world. FMX 2021 will be offering live sessions, presentations, discussions, and keynotes on how the industry is … [Read more...] about FMX announces speakers for its first online conference
VFX in 2021: What works, who works & what’s changing forever
Update: The talk was presented live on Wednesday, 12/2/20, with an introduction by Dr. Jon Peddie of JPR, moderated by Kathleen Maher, Editor-in-Chief of JPR’s Tech Watch Report. Event panelists include Angus Kneale, Chief Creative, Preymaker; Matt Mazerolle, Director of Product/New Technology at Foundry; James Rogers, Framestore Creative Director and VFX Supervisor; Eric … [Read more...] about VFX in 2021: What works, who works & what’s changing forever
Autodesk unveiled Flame 2021
More workflow flexibility for the artists with the features like GPU-accelerated defocus effect, machine learning-powered human face segmentation, and more. ? Autodesk has announced Flame 2021 recently. The company is excited about adding a new GPU-accelerated physical defocus effect to the latest release on users’ demand. This feature helps add depth of field to the shots. … [Read more...] about Autodesk unveiled Flame 2021
Cutting through the hype: cloud-based media creation
Foundry learns important lessons about working and collaborating in the cloud. by Mathieu Mazerolle, Senior Product Manager, Foundry The cloud technology continues to promise huge potential for the VFX industry as we move into a new age of tech advancement. Remote collaboration, unbridled flexibility, global opportunities for burgeoning talent...the list of benefits … [Read more...] about Cutting through the hype: cloud-based media creation
Foundry’s Nuke receives the Netflix Post Technology Alliance (PTA) designation
Foundry, the developer of creative software for the M&E and Digital Design industries, has announced that its popular node-based compositor Nuke has joined the Netflix Post Technology Alliance (PTA) in the category of "VFX" technology. Adobe’s After Effects CC is already present in this category. Last year at IBC event, Netflix had announced its Netflix Post Technology … [Read more...] about Foundry’s Nuke receives the Netflix Post Technology Alliance (PTA) designation
The Foundry updates its Nuke lineup to 11.3
The Foundry has released its latest update, Nuke 11.3, the fourth installment of the Nuke 11 series. With this release, the Foundry places an emphasis on collaboration with improvements for Live Groups, improved particle system performance, multi-file stereo Nuke Studio and Hiero, and UI and performance improvements. The latest improvements also enhance the use of the Nuke … [Read more...] about The Foundry updates its Nuke lineup to 11.3
Vicon releases latest update to its motion capture software
Shōgun 1.2 offers SDI video support, custom prop and skeleton solving, and an improved Shōgun Post workflow. At FMX 2018 in Stuttgart, Germany, Vicon has released latest update to Shōgun, its motion capture software for film, broadcast, and games. The company claims that Shōgun 1.2 will enable motion capture data to be used to animate a game or film rig in … [Read more...] about Vicon releases latest update to its motion capture software
UDIM support comes to Substance Designer
VFX professionals cheer up as no more working around the lack of UDIMs workflow in Substance Designer. Allegorithmic has announced Spring release to its 3D material authoring tool, Substance Designer. This release is offering a complete UDIMs workflow to VFX professionals. UDIM is the coordinate tracking method used by modern 3D modeling software to provide fine-detail control … [Read more...] about UDIM support comes to Substance Designer
Visualize production data in Shotgun 7.6—introduces Production Insights
Consolidated information helps manage VFX, animation, and games projects better. Shotgun Software has released Shotgun 7.6, the latest version of Autodesk Shotgun for digital asset management. This release has introduced Production Insights, a set of analytics and reporting tools that helps studios visualize their production data, in the form of graph types including pie, … [Read more...] about Visualize production data in Shotgun 7.6—introduces Production Insights