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Siggraph promises “The Summer of VR” in VR Village

BY
Randall Newton

Juried and Invited content includes work from filmmakers, game developers, research labs, design, and more. Siggraph 2016 intends this year’s ...

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2016 JPR Siggraph Press Luncheon to focus on game engines

BY
GfxS staff

Architects use them; filmmakers use them; even game developers use them. Game Engines are not just for games anymore; they ...

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Sigggraph Pioneers Reception to feature Alvy Ray Smith

BY
Randall Newton

The Pixar co-founder’s contributions to computer graphics include digital painting and sprites.  One of the most influential scientists in computer graphics ...

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Epson expands the Moverio augmented reality product line

BY
Kathleen Maher

Two new AR glasses are aimed at consumers and enterprise users. Relatively speaking, Epson is an early mover in augmented reality ...

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Allegorithmic updates Substance Painter

BY
Randall Newton

3D texturing tool now compatible with Linux; UDIM workflow management for high-res assets. Allegorithmic has updated its 3D texturing software ...

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What’s in a logo?

BY
Randall Newton

The PTC pivot into an Internet of Things business is part of a larger redefinition of manufacturing. Today at the ...

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Fabric Engine broadens base with Python support

BY
Kathleen Maher

Better access under the hood; new support for Modo and Rhino.   Fabric Engine is a pipeline development tool developed ...

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Avegant Glyph: Big screen video in your face

BY
Jon Peddie

Elegant design keeps you in the real world. By Jon Peddie The Avegant Glyph, which costs $699, is designed for ...

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Testing the Nvidia GTX 1080 on the most demanding games

BY
GfxS staff

Nvidia’s first Pascal-generation graphics board for gaming packs a powerful punch. By Robert Dow [Editor’s note: Detailed benchmark results are ...

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Sub2r breaks the rules to make a next-gen streaming camera

BY
GfxS staff

Open-architecture hardware for the rapidly growing live streaming market.   San Francisco startup Sub2r has developed a new high-density 3D ...