Archives

Massive releases AI-controlled crowd simulator for 3ds Max

BY
Randall Newton

Each character in a crowd scene is an autonomous agent. Massive, the specialist in crowd simulation software, today announces a ...

Archives

Game industry leader Tim Sweeney to receive Jon Peddie Technology Advancement Award at Siggraph 2016

BY
GfxS staff

The founder and current CEO of Epic Games “has led the trajectory of the game industry.” Jon Peddie Research (JPR) ...

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Reviewing the EVGA GTX 1070

BY
GfxS staff

Nvidia Pascal technology in the (literally) coolest board. By Robert Dow The Performance segment graphics add-in boards featuring Nvidia’s new ...

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The Foundry ports Katana to Windows

BY
Randall Newton

The popular look-and-lighting tool also adds new support for Renderman, V-Ray, Arnold, and 3Delight.   The Foundry’s popular professional look ...

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Reviewing HP ZBook Studio G3 mobile workstation

BY
GfxS staff

An elite 15’-inch model designed to lure MacBook Pro users in media and entertainment. By Alex Herrera As 2015 came ...

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Headliners set for 43rd Siggraph Annual Computer Animation Festival

BY
Randall Newton

Always a highlight of Siggraph, the festival is an official entry way for Academy Award nomination. The 43rd Siggraph Computer ...

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NASA planetary engineer to keynote Siggraph 2016

BY
Randall Newton

Nagin Cox noted for her ability to energize listeners to the possibilities awaiting humanity. One of the lead engineers for ...

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No more Dell Android tablets

BY
Jon Peddie

The lure of a keyboard and a touch screen makes 2-in-1’s more popular for business. Dell recently announced it will ...

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Redshift render engine update links with 3ds Max

BY
Randall Newton

GPU-based biased rendering is catching on as a more efficient path to an acceptable result. GPU-based render Redshift is out ...

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JPR names guest panelists for Game Engines Rising

BY
Randall Newton

Creators and software developers will explore the expanding role of game engine technology in 3D content development. The guest panelists ...