3ds max

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Caustic introduces ray-tracing accelerator boards

BY
Jon Peddie

Imagination Technologies acquired Caustic in 2010 for its graphics prowess. These two new add-in boards address a small but fanatic ...

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Lightmap’s HDR Light Studio 4 offers point-and-light intuitive control

BY
Randall Newton

The lighting specialist works with a variety of 3D products. This release adds Linux and OS X versions. Precision lighting ...

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Caustic brings interactive ray tracing to Maya

BY
Randall Newton

Caustic Visualizer allows high fidelity views at the earliest project stages. A Rhino version already exists and a 3ds Max ...

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New extensions for Maya and 3ds Max automate workflow

BY
Randall Newton

The new features are available to users on active subscription contracts. Autodesk says it will soon release new extensions for ...

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Ember allows volumetric data editing inside 3ds Max

BY
Randall Newton

Ember can edit voxel grids, fields, and point clouds from the inside out. Thinkbox Software will preview a new kind ...

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Luxion releases free KeyShot plug-in for Autodesk 3ds Max

BY
Randall Newton

The plug-in enables a one-click workflow connecting Keyshot and 3ds Max. Luxion has released an all new KeyShot plug-in for ...

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Nvidia preaches the GPU compute gospel at NAB

BY
Kathleen Maher

More than 40 vendors had Nvidia GPU technology in their booths. OpenCL is out there, but CUDA is doing well. ...

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Autodesk expands Media and Entertainment Suites for 2013

BY
Kathleen Maher

Multi-product workflows and extreme 3D detail drive this year’s updates. By Kathleen Maher The entertainment industry is fundamentally changing. It ...

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ScanToNURBS links 3D scanning to 3ds Max

BY
Randall Newton

Imported models can have G1 curve continuity across surface boundaries. NURBS specialist nPower Software has released a new plug-in for Autodesk ...

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Lumatix Atrium Designer 2012 offers global illumination previews in milliseconds

BY
Randall Newton

As 3D modeling software has matured, most of the emphasis on visualization quality has gone to the final rendering. But ...