Archives
Sometimes Cloud Rendering means rendering clouds
Open source tools from major studios and commercial vendors are fueling graphics advances. One of the first technical sessions we ...
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The future is bright, shiny, and virtual
A roundup of new technology from Siggraph 2012. Not to sound too self-congratulatory, but the topic Jon Peddie Research chose ...
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Government-funded fragging headed to Fan Expo Canada
A Battlefield 3 tournament is part of ongoing research into best practices for immersive 3D gaming. Research into stereoscopic 3D ...
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Time for 3D imagery to have its own codec
Compression is a key technology for the advancement of 3D. The Khronos Group is pushing ASTC to take the industry ...
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Multicore taking the film industry back to the future
Panelists at the Jon Peddie Research Siggraph press luncheon found much to cheer about in the rise of powerful multicore ...
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Esri CityEngine builds flexible 3D cities
The newest ArcGIS add-on is getting easier to use and more appealing for city planners and architects alike. By ...
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Busting mushrooms to improve Formula auto racing
Swift Engineering studies wake patterns to find new competitive approaches. The race does not always go to the swift, especially ...
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Video: Jon Peddie on GPUs and CAD industry
When CPUs went from faster to wider and GPUs became parallel processors, CAD vendors were caught in a bind. At ...
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Autodesk developing virtual production with James Cameron and Weta Digital
The goal is to commercialize the workflows behind Avatar and the Lord of the Rings series. Autodesk built the biggest ...
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Rightware introduces OpenGL ES 3.0 benchmark
OpenGL ES is becoming a graphics standard in mobile devices. The new benchmark will give manufacturers and software developers an ...