Archives

Sometimes Cloud Rendering means rendering clouds

BY
Kathleen Maher

Open source tools from major studios and commercial vendors are fueling graphics advances. One of the first technical sessions we ...

Archives

The future is bright, shiny, and virtual

BY
Kathleen Maher

A roundup of new technology from Siggraph 2012. Not to sound too self-congratulato­ry, but the topic Jon Peddie Research chose ...

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Government-funded fragging headed to Fan Expo Canada

BY
Randall Newton

A Battlefield 3 tournament is part of ongoing research into best practices for immersive 3D gaming. Research into stereoscopic 3D ...

Archives

Time for 3D imagery to have its own codec

BY
Jon Peddie

Compression is a key technology for the advancement of 3D. The Khronos Group is pushing ASTC to take the industry ...

Archives

Multicore taking the film industry back to the future

BY
Randall Newton

Panelists at the Jon Peddie Research Siggraph press luncheon found much to cheer about in the rise of powerful multicore ...

Archives

Esri CityEngine builds flexible 3D cities

BY
GfxS staff

The newest ArcGIS add-on is getting easier to use and more appealing for city planners and architects alike.   By ...

Archives

Busting mushrooms to improve Formula auto racing

BY
GfxS staff

Swift Engineering studies wake patterns to find new competitive approaches. The race does not always go to the swift, especially ...

Archives

Video: Jon Peddie on GPUs and CAD industry

BY
Randall Newton

When CPUs went from faster to wider and GPUs became parallel processors, CAD vendors were caught in a bind. At ...

Archives

Autodesk developing virtual production with James Cameron and Weta Digital

BY
Randall Newton

The goal is to commercialize the workflows behind Avatar and the Lord of the Rings series. Autodesk built the biggest ...

Archives

Rightware introduces OpenGL ES 3.0 benchmark

BY
Randall Newton

OpenGL ES is becoming a graphics standard in mobile devices. The new benchmark will give manufacturers and software developers an ...