VIZ

Archives

Autodesk Live for Revit gets VR

BY
Kathleen Maher

Autodesk Live gets VR button

Archives

The present and future of raytracing

BY
Jon Peddie

New display capabilities and ever-increasing processing power keep this technology on the cutting edge.   By Jon Peddie More papers, ...

Archives

Cloud-based Cl3ver supports unconnected presentations for AEC and manufacturing

BY
Randall Newton

A new app for Windows and Apple devices can store cloud-based presentations locally.    The current update of Cl3ver—a cloud-based ...

Archives

Chaos Group updates core algorithm in V-Ray 3.3 for 3ds Max

BY
Randall Newton

Variance-based adaptive sampling makes renders easier to predict and control. Chaos Group has released a free upgrade to its V-Ray add-in rendering toolkit for Autodesk ...

Archives

Nvidia updates Iray plug-ins for Maya and 3ds Max

BY
Randall Newton

Gensler has been using the new technology for months on the design of Nvidia’s new Santa Clara headquarters. Nvidia has ...

Archives

Microsoft Hub for design

BY
Kathleen Maher

The success of the Microsoft Surface Hub coming in 2016 will be determined by the quality of software developed to make it shine.

Archives

KeyShot update streamlines material creation

BY
Randall Newton

The popular tool for commercial visualization features new tools for editing interiors and creating complex materials.   The new edition ...

Archives

Maxwell Render update adds virtual reality lenses

BY
Randall Newton

Speed improvements and new rendering methods also highlight the Version 3.2 release of this popular professional 3D rendering software. Next ...

Archives

Zebra Imaging offers 3D Hologram Creator for Autodesk Revit

BY
Randall Newton

Free utility converts Revit images to OBJ for use on holographic printers. Architectural designers using Revit have a new option ...

Archives

Nvidia DesignWorks offers interactive photorealistic rendering for design tools

BY
Randall Newton

A combination of existing tools and new technologies, DesignWorks extends the potential reach of physically based rendering.   Nvidia DesignWorks ...