The latest version follows Foundry’s interoperability drive and enhances collaboration. Foundry has released the latest update to its lighting and look development software Katana. Katana 5.0 features interoperability between Katana and Nuke, USD workflow improvements, Hydra render delegate support, improved network material workflows, etc. The most requested … [Read more...] about Foundry releases Katana 5.0
USD
Latest Nuke update reveals improvements for the entire workflow
Several new features cross product lines and even company lines. The Foundry is widely updating its tools with a focus on interoperability. In the update for Foundry’s central compositing tool, there are the needs for how the company has integrated its key products. Nuke 13.1 has an improved 3D user experience, new UnrealReader node, and timeline upgrades. The company has also … [Read more...] about Latest Nuke update reveals improvements for the entire workflow
Foundry releases Mari 5.0
Foundry recently announced the release of Mari 5.0, the latest update to its tool for 3D texturing and paint. Mari 5.0 features fundamental USD advancements, improved artist tools, and enhanced procedural workflows to reduce pipeline friction and boost creative collaboration. Mari 5.0 ships with a built version of the company’s open-source USD plug-ins. The latest update offers … [Read more...] about Foundry releases Mari 5.0
AMD releases Radeon ProRender plug-in for Autodesk Inventor
AMD has announced that its physically-based rendering engine, Radeon ProRender, is now available as a free, downloadable plug-in for Autodesk Inventor 2021 and 2022. It will help Inventor users create photorealistic images of their parts and assemblies. Radeon ProRender is built on AMD’s accelerated ray intersection library, Radeon Rays. Radeon ProRender uses open, common … [Read more...] about AMD releases Radeon ProRender plug-in for Autodesk Inventor
Pixar veteran Guido Quaroni joins Adobe
And adds considerable depth to Adobe’s already deep pool of 3D talent. The content creation world shifted just a little on the news that Guido Quaroni, Pixar vice president of R&D, has joined Adobe as senior director of engineering on the Adobe 3D & Immersive team. Quaroni joined Pixar as an animation scientist in 1997. During his 24-year stay at Pixar, Quaroni worked … [Read more...] about Pixar veteran Guido Quaroni joins Adobe
Foundry rolls out Nuke 12.2 update
The first update since the lockdown has a gift for solo artists. Foundry has been tinkering with its lineup of tools for special effects artists, adding on and building out, but always focusing on professionals. The company’s variations on the Nuke product line include Nuke, NukeX, and Nuke Studio and Hiero, and a free non-commercial version for learning. With the … [Read more...] about Foundry rolls out Nuke 12.2 update
Disney harnesses GPUs for real-time content creation
Hyperion, Universal Description Language and more are moving content creation in a open direction. By Kathleen Maher We’re still crawling from the wreckage after Siggraph, and we’re finding interesting stuff in the rubble. A lot of brilliant realizations have come after repeated bludgeoning from digital content creation (DCC) companies and semiconductor vendors. One thing … [Read more...] about Disney harnesses GPUs for real-time content creation
Major content creation players dominate Siggraph
Introductions from The Foundry, Autodesk, and Pixar set the agenda. The content creation companies at Siggraph this year had simple ambitions—to improve the ability of software to work together. First, most of the companies have to make their own software interoperate more smoothly—an ongoing challenge as they develop new capabilities and acquire companies. And now, the more … [Read more...] about Major content creation players dominate Siggraph