rendering

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Luxion releases KeyShot 2 for PTC Creo 1.0

BY
Randall Newton

The first third-party rendering solution for Creo comes in both a stand-alone version and a plug-in to Creo Parametric. Rendering ...

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Rendering at 12 meters in Modo

BY
Randall Newton

3D artist commissioned to recreate Hadrian’s Wall as a massive banner image. A small museum in Northern England needed a ...

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Luxology Ships Modo for SolidWorks Kit

BY
Randall Newton

The new kit simplifies the importation of SolidWorks models into Modo while maintaining user interface conventions familiar to SolidWorks users. ...

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An overview of SolidWorks rendering options

BY
Randall Newton

Five rendering products were on display at SolidWorks World 2011. What’s behind each pretty picture? At this week’s SolidWorks World ...

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DCC in review: The “dive to the bottom” in 2011

BY
Randall Newton

January 2011 finds us in the middle of “a long massive shakeout” in Digital Content Creation, says Kathleen Maher. By ...

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Chaos Group rolls out V-Ray 2.0

BY
Kathleen Maher

The newest version of the popular rendering engine for Autodesk 3ds Max includes support for Nvidia GPUs and improved 3D ...

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Quadrillions and Quadrillions of Cycles

BY
Randall Newton

In computer graphics, too much is not enough. Jon Peddie does some simple math on the ridiculous amount of computer ...

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E-on Expands Its World-Building Capabilities

BY
Kathleen Maher

Software from natural image digital content specialist E-on is used just about everywhere digital greenery is required. This summer E-on ...

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SolidWorks Decision Highlights Competitive Angst Between Luxology and Mental Images

BY
Randall Newton

The latest release of SolidWorks dumps PhotoWorks, based on Mental Images technology, for PhotoView 360, based on Luxology technology. Contributing ...

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Bunkspeed Shot debuts as first Iray end-user application

BY
Steve Wolfe

On July 26, Bunkspeed released Shot, an application for making realistic renderings quickly. It’s the first end-user application of mental images Iray interactive realistic rendering technology. Mental images became a subsidiary of graphics-chip maker Nvidia in December 2007.