Maya

Archives

New extensions for Maya and 3ds Max automate workflow

BY
Randall Newton

The new features are available to users on active subscription contracts. Autodesk says it will soon release new extensions for ...

Archives

RevUp Render gives cloud backbone to V-Ray users

BY
Randall Newton

On-demand cloud rendering service takes advantage of distributed rendering in V-Ray 2.0 software. Users can control and monitor rendering from ...

Archives

Nvidia preaches the GPU compute gospel at NAB

BY
Kathleen Maher

More than 40 vendors had Nvidia GPU technology in their booths. OpenCL is out there, but CUDA is doing well. ...

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Autodesk expands Media and Entertainment Suites for 2013

BY
Kathleen Maher

Multi-product workflows and extreme 3D detail drive this year’s updates. By Kathleen Maher The entertainment industry is fundamentally changing. It ...

Archives

KeyShot update adds real-time environment editing

BY
Randall Newton

Luxion has also added a new metallic paint material, material templates, network rendering, and more. Hot on the heels of ...

Archives

CoreCG introduces a pipeline between Mental Ray and Maya

BY
Randall Newton

MentalCore expedites the back-and-forth process of content creation and rendering. Several studios field-tested the product prior to release. When computer ...

Archives

Software tools unfold the strange world of Bunraku

BY
Randall Newton

CG studio Origami Digital turns to LightWave, Maya, and Eyeon Fusion to bring director Guy Moshe’s vision to the big ...

Archives

Santa rides a Norelco again

BY
Randall Newton

Re:think Studio re-creates classic TV ad in Modo. People of a certain age can likely recall the Norelco electric razor ...

Archives

NewTek introduces its latest: LightWave 11

BY
Kathleen Maher

NewTek is now on the fast track. The company has gone to its base, VFX especially for TV, and it ...

Archives

Autodesk scoops up 3D point cloud innovator Alice Labs

BY
Randall Newton

Studio Clouds edits point clouds for use in 3ds Max and Maya and displays with game engine speed. Everyone is ...