Adobe introduces Substance to the world
But the company is evaluating its go-to-market options and planning future development. Adobe announced the acquisition of Allegorithmic, a leading ...
Adobe Substance at Siggraph, steady as she goes
Adobe has big ambitions for the Allegorithmic technology married to its own work in 3D.
Adobe acquires Allegorithmic
French company’s clever technology has the potential to significantly enhance Adobe’s tools for 3D, AR, and VFX. Allegorithmic, one of ...
Allegorithmic showcases new tools, new partnerships, new markets at Siggraph 2018
Allegorithmic has been throwing itself parties all around the world to show off its capabilities, to teach users new tricks, ...
3ds Max gets a new Substance Plugin and Substance Source integration
Live beta demos are running at Autodesk University. Allegorithmic has unveiled the public beta of Substance Plugin for 3ds Max ...
Allegorithmic’s Substance Designer gets new noises, filters, and support for AxF
Unveiled at Siggraph 2017, AxF integration into Substance Designer offers ability to author custom materials for design applications in latest ...
Substance Designer update offers new tools for scanned material authoring
Other updates include tint fine-tuning, snow cover, and more. New features in the most recent update of Allegorithmic Substance Designer ...
Allegorithmic adds materials library to Substance Painter
Substance Source is a physically based materials library of customizable assets. The Substance line of 3D texture authoring software tools ...
Award-winning Substance Painter exits beta
The 1.0 release adds an updated user interface and new shaders. Substance Painter, the award-winning particle painter for game asset ...
Mixamo launches Fuse universal character creator for Steam
3D characters created in Fuse can be imported into popular Steam games. The active community of game modders using the ...