Archives

Physically based animation to headline Siggraph Real Time Live 2015

BY
Randall Newton

Real time graphics is quickly catching up to offline CG. A new technology called physically based animation is one of ...

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Dassault Systèmes net profit up 50% in second quarter

BY
Randall Newton

All divisions and regions reported growth despite continued currency fluctuations. Despite continuing fluctuations in currency values across the globe, Dassault ...

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Blender takes a holiday

BY
Randall Newton

The team behind the popular open source 3D modeling and animation software steps away from a demanding schedule to focus ...

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Aveva and Schneider Electric agree to a reverse merger

BY
Randall Newton

Aveva can loosen its belt and get comfortable as it becomes larger than Bentley Systems as a result of this ...

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Review: Nvidia Quadro K1200

BY
GfxS staff

  Nvidia responds to the growing market for small form factor workstations with a compact entry-level upsell GPU. By Alex ...

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Major Lytro Desktop update improves image editing

BY
Randall Newton

Light field photos offer so much more data, making them tricky to work with under older paradigms. Lytro has introduced ...

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Building a better mouse for creatives

BY
Kathleen Maher

Designer rethinks the human-computer interface with a two-handed approach Ming Kong, a graduate of the Royal College of Art, presented ...

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Siggraph releases lineup for popular production sessions

BY
Randall Newton

Insider conversations include Interstellar, Jurassic World, Ant-Man, and Tomorrowland. Industrial Light and Magic will celebrate 40 years with a special ...

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Teigha update adds graphics caching

BY
Randall Newton

The latest update to the Open Design Alliance development platform also adds performance improvement to their new cloud technology. The ...

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Interactive graphics breakthroughs highlight Siggraph 2015 Emerging Technologies

BY
Randall Newton

The theme of “Work and Play,Technology that Improves Daily Lives” pushes the boundaries from what graphics do today to what ...