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Lytro no more

BY
Kathleen Maher

While Lytro is shutting itself down, some of the company’s talent has been hired by Google. One of the tech ...

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GDC wrap-up: Epic moves

BY
Kathleen Maher

Three-part series covers some of the GDC 2018 highlights: mobile gaming, Epic’s move on game development, and gaming at Unity. Before GDC came ...

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GDC wrap-up: Unity in the game

BY
Kathleen Maher

Three-part series covers some of the GDC 2018 highlights: mobile gaming, Epic’s move on game development, and gaming at Unity. Unity took advantage ...

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GDC wrap-up: The engines are running strong

BY
Kathleen Maher

Three-part series covers some of the GDC 2018 highlights: mobile gaming, Epic’s move on game development, and gaming at Unity. The message at ...

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Tobii and Qualcomm pursue eye tracking for mobile VR/AR headsets

BY
Johan Keyter

Collaboration sees Tobii’s EyeCore technologies make their way to mobile devices. Eye tracking specialists Tobii recently announced that it will ...

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WorldViz releases VR collaboration software Vizible and announces VizBox

BY
Ruchika Saini

Vizible along with VizBox forms a powerful  portable VR presentation tool. WorldViz has announced the availability of its VR creation and collaboration ...

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Eyetracking in StarVR’s next gen HMD

BY
Kathleen Maher

Foveated rendering in VR requires it. Back in 2015 (it seems so long ago now), software developer Starbreeze of Sweden ...

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AVI video codec

BY
Jon Peddie

Open and free with lots of backers The Alliance for Open Media (AOMedia) formed in September 2015, with the goal ...

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Exiii’s EXOS system brings physicality to VR

BY
Johan Keyter

The EXOS haptic feedback system allows designers to physically interact with their creations. Earlier this year Japanese company exiii Inc. ...

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FreeSync 2 support coming to Xbox One X and S

BY
Johan Keyter

Microsoft and AMD continues expanding the graphical capabilities of the Xbox One X/S, unfortunately also requires you to buy a ...