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GDC wrap-up: The engines are running strong
Three-part series covers some of the GDC 2018 highlights: mobile gaming, Epic’s move on game development, and gaming at Unity. The message at ...
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Eyetracking in StarVR’s next gen HMD
Foveated rendering in VR requires it. Back in 2015 (it seems so long ago now), software developer Starbreeze of Sweden ...
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The new semiconductor boom: AI
A scattershot view of the latest news on the front Looks like the first quarter of 2018 is shaping up ...
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Autodesk opens Advanced Manufacturing Facility in Birmingham, UK
New facility demo’s Autodesk’s commitment to the next generation of design and manufacture. The news has been full of news about ...
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Neri Oxman finds art in biology and decay
Explorations in sustainability, material science, and fabricating The work of Israeli-American designer and architect Neri Oxman lives at the place ...
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Onshape grows in numbers and in reach
Onshape’s new add-ons and tools run on its cloud-based architecture without slowing down the user. Onshape has announced the addition ...
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Light Field Lab raises $7 million and plans to change video forever
Lytro vets form Light Field Lab and promise holographic displays. The company says they are now working on prototypes.
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Facebook introduces DIY VR for Quill
Facebook updates Quill with animation tools. Art director Goro Fujita demonstrates the potential.
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Solidworks xDesign gets closer to release; will customers accept it?
Entering into public beta this year, xDesign is being considered as a bridge from Solidworks to 3DExperience. Solidworks CEO Gian ...
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Epic Games acquires Cloudgine
Cloudgine technology will give developers working in Unreal the ability to offload compute jobs to cloud processing. Epic is adding on ...