Month: December 2016

Archives

Elementacular cloud sculpting in Maya gets an upgrade

BY
Randall Newton

Pass the volumetric clouds directly to Arnold or RenderMan for final rendering. The Alexandra Institute says its most recent update ...

Archives

Substance Designer update offers new tools for scanned material authoring

BY
Randall Newton

Other updates include tint fine-tuning, snow cover, and more. New features in the most recent update of Allegorithmic Substance Designer ...

Archives

New JPR white paper explores the future of GPUs

BY
Randall Newton

The astronomical growth in computation graphics technology has created new opportunities far removed from the original objectives. The market for ...

Archives

Nemetschek adds on to BIM portfolio with dRofus of Norway

BY
Kathleen Maher

Nemetschek’s acquisition of dRofus enables cloud-based data management and furthers the already close relationship between the companies. As a data ...

Archives

ImmersaCAD brings virtual reality to architecture without the puke factor

BY
Randall Newton

Avoiding virtual reality motion sickness was a key criteria for the development team. A startup with years of experience in ...

Archives

Goodbye 123D

BY
Randall Newton

Autodesk to streamline online consumer CAD portfolio. Autodesk has informed users of its various free online 3D design tools that ...

Archives

Designing wind musical instruments for 3D printing

BY
Randall Newton

Researchers from Autodesk and Dartmouth College create software to design freeform wind instruments. A team of researchers has created Printone, ...

Archives

Optimizing gold mining with 3D PDF

BY
Randall Newton

INFA now creates electronic reports smaller than CAD files yet containing a wider variety of content types. INFA is an ...

Archives

Keyshot update enhances 3D CAD support

BY
Randall Newton

Luxion still betting on CPU processing power in a field becoming dominated by GPU rendering. The most recent revision of ...

Archives

Tim Sweeney’s practical guide to reaching the visionary Metaverse

BY
Randall Newton

The founder of Epic Games and the co-creator of the Unreal Engine for game development sees how get to immersive ...

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