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Author Archive: Randall Newton

Randall S. Newton is Managing Editor of GraphicSpeak. He has been writing about engineering and design technologies for more than 25 years.

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VRX: The rise of a new content form

VRX: The rise of a new content form

It isn’t film, it isn’t TV. What do we call new content made specifically for virtual reality?  Attached is a short video interview of Jim Chabin, AMD’s point man in support of virtual reality. He recommends the special content now being created for VR—including the Emmy-winning Sleepy Hollow Virtual Reality Experience—deserves its own name as […]

By June 29, 2016 Read More →
Modo gets procedural with 10.01

Modo gets procedural with 10.01

The first point update adds procedural modeling to the renown direct modeling engine. Modo 10 was released in March as three upgrades, all of which will become available to purchasers when they buy Modo 10. Modo 10.0 offers enhanced workflows for creating real-time immersive content including games and virtual reality. Support for Unity and Unreal […]

By June 24, 2016 Read More →
Blockbuster films and theme parks secrets on the agenda for Siggraph Production Sessions

Blockbuster films and theme parks secrets on the agenda for Siggraph Production Sessions

Discover the CG behind Deadpool’s skills and take a tour into the world of Star Wars. Major film and game productions of the past year including Deadpool, Zootopia, Star Wars: The Force Awakens,Captain America: Civil War, and more will be featured in “Render the Possibilities,” the 2016 installment of the popular Siggraph Production Sessions. Siggraph […]

By June 21, 2016 Read More →
Working with visual effects in real time to create Disney’s The Jungle Book

Working with visual effects in real time to create Disney’s The Jungle Book

The director and crew used Animatrik performance capture technology to see both the real and the virtual during filming.   Jon Favreau’s The Jungle Book is a modern-day reimagining of the 1967 animated Disney classic. All the familiar characters are brought to life on screen, including the young man-cub Mowgli, the wolves who raise him, […]

By June 20, 2016 Read More →
Autodesk, Trimble to cooperate on interoperability

Autodesk, Trimble to cooperate on interoperability

Products yet to be named will be updated to support direct import/export. The top CAD company in AEC design, Autodesk, and the biggest player in construction-specific software, Trimble, have agreed to cooperate on interoperability issues. While both already support a variety of open standards in architecture, engineering, and construction, the new cooperation will optimize data […]

By June 17, 2016 Read More →
ArchiCAD student design competition brings out young talent

ArchiCAD student design competition brings out young talent

Broward College graduate has used ArchiCAD since high school. The winner in this year’s Graphisoft North America student design competition is a student who had the advantage of being an ArchiCAD user since high school. Alessandro Pupillo takes home $1,500 and the notice of professionals who attended this year’s American Institute of Architects convention.   […]

By June 16, 2016 Read More →
Siggraph promises “The Summer of VR” in VR Village

Siggraph promises “The Summer of VR” in VR Village

Juried and Invited content includes work from filmmakers, game developers, research labs, design, and more. Siggraph 2016 intends this year’s conference and exhibition to be “The Summer of VR,” with an unprecedented number of experiential and cutting-edge Virtual Reality (VR) and Augmented Reality (AR) installations, during this year’s conference. Throughout Siggraph 2016 (July 24-28, 29016 […]

By June 15, 2016 Read More →
Sigggraph Pioneers Reception to feature Alvy Ray Smith

Sigggraph Pioneers Reception to feature Alvy Ray Smith

The Pixar co-founder’s contributions to computer graphics include digital painting and sprites.  One of the most influential scientists in computer graphics history will be guest speaker at the 2016 Siggraph Pioneers Reception, July 26 in Anaheim, California. Alvy Ray Smith pioneered numerous advances in computer graphics including one of the first digital paint systems, the alpha […]

By June 13, 2016 Read More →
Allegorithmic updates Substance Painter

Allegorithmic updates Substance Painter

3D texturing tool now compatible with Linux; UDIM workflow management for high-res assets. Allegorithmic has updated its 3D texturing software Substance Painter with support for Linux, 8K map exports, and more. Substance Painter is a 3D painting application for direct application of physically based rendering (PBR) materials directly onto a 3D model. It allows the […]

By June 8, 2016 Read More →
What’s in a logo?

What’s in a logo?

The PTC pivot into an Internet of Things business is part of a larger redefinition of manufacturing. Today at the PTC LiveWorx 2016 conference, CEO James Heppelmann ended his presentation by introducing a new logo to represent the company. As shown here, the new logo combines the company name (they stopped being “Parametrics Technology Corporation” […]

By June 7, 2016 Read More →