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Author Archive: Randall Newton

Randall S. Newton is Managing Editor of GraphicSpeak. He has been writing about engineering and design technologies for more than 25 years.

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Pixar releases Universal Scene Description to open source

Pixar releases Universal Scene Description to open source

USD simplifies 3D data exchange within digital content workflows; includes Hydra previewer. Pixar Animation Studios has released its Universal Scene Description (USD) technology, used for the interchange of 3D graphics data through various digital content creation (DCC) tools, as open source. USD is a proven effective and scalable data exchange solution for the complex workflows […]

By July 27, 2016 Read More →
Studio collaboration platform Shotgun improves Cuts management

Studio collaboration platform Shotgun improves Cuts management

New features bring editorial cut data into the review process. The latest update to studio collaboration platform Shotgun introduces editorial cut data into the review process, enabling teams to view their work at any time, in context with the latest cut. “VFX and animation studios need to constantly view their latest work in context of […]

By July 26, 2016 Read More →
Massive releases AI-controlled crowd simulator for 3ds Max

Massive releases AI-controlled crowd simulator for 3ds Max

Each character in a crowd scene is an autonomous agent. Massive, the specialist in crowd simulation software, today announces a version of its Academy Award-winning crowd simulation software for Autodesk 3ds Max. Massive is the only crowd simulation software that uses artificial intelligence (AI) to control characters. Each character—and there can be thousands—is an autonomous […]

By July 26, 2016 Read More →
The Foundry ports Katana to Windows

The Foundry ports Katana to Windows

The popular look-and-lighting tool also adds new support for Renderman, V-Ray, Arnold, and 3Delight.   The Foundry’s popular professional look development and lighting tool Katana is now available on Windows. Until now only available on Linux RHEL Centos 6, Katana 2.5 will also support 64-bit Windows 7. Katana is used in VFX, broadcast, and animation as […]

By July 20, 2016 Read More →
Headliners set for 43rd Siggraph Annual Computer Animation Festival

Headliners set for 43rd Siggraph Annual Computer Animation Festival

Always a highlight of Siggraph, the festival is an official entry way for Academy Award nomination. The 43rd Siggraph Computer Animation Festival has announced award winners for 2016. As always, the festival was adjudicated by professionals and experts from varying fields of computer graphics, animation, gaming, advertising, and education. The competition is recognized by Academy […]

By July 18, 2016 Read More →
NASA planetary engineer to keynote Siggraph 2016

NASA planetary engineer to keynote Siggraph 2016

Nagin Cox noted for her ability to energize listeners to the possibilities awaiting humanity. One of the lead engineers for some of NASA’s recent spectacular planetary missions will be the keynote speaker for Siggraph 2016. Z. Nagin Cox is Spacecraft Operations Engineer with the NASA Jet Propulsion Laboratory (NASA JPL). For Siggraph, Cox will share […]

By July 15, 2016 Read More →
Redshift render engine update links with 3ds Max

Redshift render engine update links with 3ds Max

GPU-based biased rendering is catching on as a more efficient path to an acceptable result. GPU-based render Redshift is out with an update that integrates with Autodesk 3ds Max, the popular 3D design and visualization software. Other features in Redshift 2.0 include realistic volumetrics, enhanced subsurface scattering and new materials. Existing named Redshift customers include […]

By July 13, 2016 Read More →
JPR names guest panelists for Game Engines Rising

JPR names guest panelists for Game Engines Rising

Creators and software developers will explore the expanding role of game engine technology in 3D content development. The guest panelists for this year’s Jon Peddie Research Siggraph Press Luncheon will bring broad technical and artistic perspective to the discussion theme of “Game Engines Rising.” Game Engines have moved beyond being only for games. These programs […]

By July 12, 2016 Read More →
Longdon out as Aveva CEO

Longdon out as Aveva CEO

Twice-failed merger attempt with Schneider Electric leads to management shake-up. After almost 17 years at the helm, Richard Longdon is out as CEO at Aveva, the process and power design software firm. In an orderly transition, Longdon will remain as President for 12 months and current Chief Financial Officer James and board member James Kidd […]

By July 11, 2016 Read More →
SPECapc releases new benchmark for Siemens NX

SPECapc releases new benchmark for Siemens NX

A complete redesign offers new models, latest graphics display modes and a fresh GUI. The non-profit group SPEC has released a new benchmark for Siemens NX, the high-end 3D CAD program popular in heavy industry and automotive. The new software from SPEC’s Application Performance Characterization (SPECapc) offers performance evaluation for computers running Siemens NX 9.0 […]

By July 8, 2016 Read More →