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Author Archive: Randall Newton

Randall S. Newton is Managing Editor of GraphicSpeak. He has been writing about engineering and design technologies for more than 25 years.

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Elementacular cloud sculpting in Maya gets an upgrade

Elementacular cloud sculpting in Maya gets an upgrade

Pass the volumetric clouds directly to Arnold or RenderMan for final rendering. The Alexandra Institute says its most recent update to Elementacular — an interactive cloud sculpting plug-in for Autodesk Maya — adds support for newer GPUs, the newest editions of Maya, adds support for the OpenDVB standard, and makes several fixes to the software. […]

By December 28, 2016 Read More →
Substance Designer update offers new tools for scanned material authoring

Substance Designer update offers new tools for scanned material authoring

Other updates include tint fine-tuning, snow cover, and more. New features in the most recent update of Allegorithmic Substance Designer include solutions for both scanned and photogrammetric workflows. Using Substance Designer 5.6, artists can now blend scanned materials with Substances and bitmaps, as well as achieve additional accuracy through the extraction of ambient occlusion and […]

By December 27, 2016 Read More →
New JPR white paper explores the future of GPUs

New JPR white paper explores the future of GPUs

The astronomical growth in computation graphics technology has created new opportunities far removed from the original objectives. The market for — and use of — GPUs stretches from supercomputers and medical instrumentation to gaming machines, mobile devices, automobiles, and wearables. Just about everyone in the industrialized world has at least a half dozen GPUs, and […]

By December 26, 2016 Read More →
ImmersaCAD brings virtual reality to architecture without the puke factor

ImmersaCAD brings virtual reality to architecture without the puke factor

Avoiding virtual reality motion sickness was a key criteria for the development team. A startup with years of experience in telepresence technology has introduced a new visualization tool for architecture that promises an immersive virtual reality experience without the motion sickness. ImmersaCAD made its public debut in November at Autodesk University. The technology combines the […]

By December 21, 2016 Read More →
Goodbye 123D

Goodbye 123D

Autodesk to streamline online consumer CAD portfolio. Autodesk has informed users of its various free online 3D design tools that early in 2017 it will consolidate the product line. Many existing applications including the 123D series of design and 3D printing tools will cease to exist as stand-alone products; the features from these apps will […]

By December 20, 2016 Read More →
Designing wind musical instruments for 3D printing

Designing wind musical instruments for 3D printing

Researchers from Autodesk and Dartmouth College create software to design freeform wind instruments. A team of researchers has created Printone, a design software tool for creating 3D printed simple freeform wind musical instruments. Printone provides feedback as the user works in the interaction of shape and sound. Created by a team from Autodesk Research and […]

By December 19, 2016 Read More →
Optimizing gold mining with 3D PDF

Optimizing gold mining with 3D PDF

INFA now creates electronic reports smaller than CAD files yet containing a wider variety of content types. INFA is an engineering, construction, and manufacturing company which provides custom, on-site mineral processing. One of its largest clients is a gold and silver mine in the Santa Cruz region of Argentina. The engineering team recently upgraded its […]

By December 16, 2016 Read More →
Keyshot update enhances 3D CAD support

Keyshot update enhances 3D CAD support

Luxion still betting on CPU processing power in a field becoming dominated by GPU rendering. The most recent revision of Luxion KeyShot for 3D rendering and animation focuses on expanded support for import libraries required by the users of 3D design tools for product development. Extended support in this release updates KeyShot’s support for current […]

By December 16, 2016 Read More →
Tim Sweeney’s practical guide to reaching the visionary Metaverse

Tim Sweeney’s practical guide to reaching the visionary Metaverse

The founder of Epic Games and the co-creator of the Unreal Engine for game development sees how get to immersive social virtual reality — soon. We don’t often post items here for the purpose of sending you somewhere else, but VentureBeat has a great interview (as in “I wish I had done it.”) Dean Takahaski of Venture Beat sat […]

By December 13, 2016 Read More →
AMD Radeon software update includes real-time game play record/playback

AMD Radeon software update includes real-time game play record/playback

Other new graphics tools include virtual reality stitching, power consumption control tied to frame rate, and performance boosts for professional graphics applications. Graphics hardware vendor AMD has released its largest update to the supporting graphics software suite. Radeon Software Crimson ReLive Edition has features for professional users, gamers, and developer. Leading the update is new […]

By December 12, 2016 Read More →