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More human than ever

BY
GfxS staff

Epic Games expands the features and capabilities of its MetaHumans. A little over a year ago, Epic Games revolutionized the ...

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A whale of an idea

BY
Karen Moltenbrey

Real-time animation expands the reach of an original IP. Years ago, a film was a film. Maybe the IP was ...

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Multiplicity

BY
Karen Moltenbrey

Characters and universes replicate-transform and collide in the Multiverse of Madness. In Doctor Strange in the Multiverse of Madness, Marvel ...

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The evolving world of 3D

BY
GfxS staff

It’s all about your phone. By Omid Rahmat Who loses and who gains when consumers get access to vast libraries ...

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Create Peace: Graphis

BY
Kathleen Maher

United with Ukraine: Designers for Peace. The Graphis Annuals and books highlight the work of talented artists from all over ...

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Ncam updates its AR Suite plug-in for UE5

BY
Karen Moltenbrey

Targeted for virtual production and broadcast. Ncam is known for its real-time camera-tracking technology providing low-latency visualization of immersive CG ...

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Bigger is not always better

BY
GfxS staff

Mobile is the key to the future of pixels. By Omid Rahmat For anyone with a Gandalfian perspective on the ...

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Digital Domain is part of a big Hollywood Secret

BY
Karen Moltenbrey

The studio uses digital magic to create crowds and new Ministry HQ for The Secrets of Dumbledore. Professor Albus Dumbledore ...

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More ‘Unreal’ holograms

BY
Karen Moltenbrey

Looking Glass Factory releases HoloPlay Plugin for Unreal Engine 5. Looking Glass Factory is enabling users of Epic’s Unreal Engine ...

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NAB opens top-of-the-line media production facility

BY
Karen Moltenbrey

Studio built with industry tech contributions. With the finishing touches now completed, NAB has opened its state-of-the-art media production facility ...