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Foundry welcomes Bokeh from Peregrine Labs

BY
Karen Moltenbrey

The lens simulation tool for out-of-focus effects will be integrated into upcoming Nuke releases. Peregrine Labs’ Bokeh plug-in tool for ...

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Nvidia’s PhysX 5 engine is now open

BY
Tristan Perona

The company has let the genie out of the bottle, making the PhysX 5 SDK open source and available outside ...

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Unreal Engine 5.1 shines brightly with improvements

BY
Tristan Perona

UE 5.1 might be a point update, but it is packed with major changes including new lighting and animation/rigging features. ...

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DaVinci Resolve gets push to version 18.1

BY
Tristan Perona

Blackmagic Design’s latest update includes support for vertical resolution and the DaVinci Neural Engine. DaVinci Resolve has received a major ...

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Jon Peddie Research’s latest acquisition: Babel TechReviews

BY
GfxS staff

JPR expands its services in the graphics industry to offer in-depth electronic benchmarking. Jon Peddie Research (JPR) and Babel TechReviews, ...

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Nvidia’s Instant NeRF an instant success

BY
Tristan Perona

The 3D technology named one of Time magazine’s Best Inventions of 2022. Nvidia’s Instant NeRF was recently recognized by Time ...

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Alteon.io joins Final Cut Pro ecosystem

BY
Kathleen Maher

Free new FCP extension lets everyone on the team participate in the edit process. Alteon.io, founded in 2020, is a ...

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GPUs experience biggest quarter-to-quarter drop in Q3’22 since the 2009 recession

BY
GfxS staff

GPU shipments decreased -10.3% sequentially and -25% year to year. Jon Peddie Research reports the growth of the global PC-based ...

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Nearabl embraces Bentley’s iTwin platform

BY
Tristan Perona

The partnership will expand Nearabl’s indoor navigation technology and bring visualization capabilities to iTwin users. Nearabl, a New York City ...

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Epic’s Collab Viewer puts architects and manufacturers in the project

BY
Tristan Perona

Their new build of the Collab Viewer Template for Unreal Engine comes in two flavors customized for Architecture and Manufacture. ...