News Watch

Intel reports Q3’2020 results with good news and bad news

BY
Jon Peddie

The DG1 is shipping, Q3 revenue is down 4.7% YoY to $18.3 billion dollars—and the company is positioning itself for ...

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Adobe admits challenges in changing economy due to pandemic

BY
Kathleen Maher

And sees ongoing growth in digital media; the company is tweaking the knobs in digital experience. A huge Adobe Max ...

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Bentley Systems appoints three executives with public company experience

BY
Ruchika Saini

After going public in September, Bentley Systems is making progress on gaining a public company experience. Bentley has appointed three ...

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Corsair One: workstation-class PC

BY
Jon Peddie

Corsair’s flagship PC is silent and fast. Corsair recently introduced a new gaming PC that will challenge some workstations. Corsair ...

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Autodesk BuildingConnected expands internationally

BY
Ruchika Saini

Autodesk has announced the international expansion of BuildingConnected, its preconstruction software platform. The BuildingConnected solution is now available in the ...

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GlassBox Technologies’ DragonFly 2.0 adds HTC VIVE Tracker support

BY
Ruchika Saini

Glassbox Technologies has released an upgrade to DragonFly, a professional cross-platform virtual camera for Unreal Engine, Unity 3D, and Maya. The ...

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Unreal Engine and Unity plugins launched for Ftrack Studio

BY
Ruchika Saini

Ftrack, developer of scalable project management and media review software, has announced the availability of the Unreal Engine and Unity ...

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Inside the new SPECviewperf 2020 benchmark for measuring professional graphics performance

BY
GfxS staff

By Bob Cramblitt The SPEC Graphics Performance Characterization Group (SPECgpc) has released an all-new version of its SPECviewperf benchmark that ...

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Engineering Emmy Award 2020 goes to Nuke

BY
Ruchika Saini

Last week, Foundry announced that Nuke, its popular node-based compositor, has been selected for an Engineering Emmy Award by the ...

Featured

A look at Epic’s Unreal Engine 5

BY
Jon Peddie

Level of detail is simply astounding—realtime global illumination and more. (Source: Epic) I have been trying to write about Epic’s ...