VR

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Nvidia offers cloud-based AR content rendering

BY
Jon Peddie

AR images driven by Nvidia GPUs to your phone Nvidia has been in the clouds for ten years or more ...

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Surprise! Not all VR headsets are the same

BY
Jon Peddie

Mark Poppin reveals the differences for the pros. Vive Pro versus the Oculus Rift CV VR HMD.

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Varjo’s XR-1 mixed reality headset

BY
Jon Peddie

The headset is driven by a powerful PC with an Nvidia GeForce RTX 2080 wired via a Thunderbolt 3 cable.

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Epic’s Unreal joins forces with Abvent on Twinmotion

BY
Kathleen Maher

As part of its quest to make using game engines easier, Unreal has acquired the Twinmotion technology from Paris-based rendering company, Abvent.

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Glassbox Technologies: virtual production tools

BY
Kathleen Maher

Startup hopes to replace today’s custom and proprietary systems with off-the-shelf products. Glassbox is debuting their new cross-platform virtual camera ...

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Report from Telluride

BY
Kathleen Maher

Kathleen Maher reports back from Telluride. VR makes an appearance and a varied slate of movies promise a rich future. The streaming services are helping revitalize and change the industry.

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Gravity Sketch releases version 1.5

BY
Ruchika Saini

Updated and more effective realtime 3D content creation.   Gravity Sketch has released version 1.5 of its immersive 3D creation tool. ...

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VR looks different at Siggraph

BY
Kathleen Maher

Even as some are saying VR is on the way out, established companies, startups, and hardware manufacturers are building products for a new generation of location-based entertainment. The investment and customer interest promises that VR will be around for a while.

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Sony Innovation Studios to offer tools for immersive storytelling and digital asset creation

BY
Ruchika Saini

A collaborative effort of Dell, Deloitte Digital, and Intel Sony Pictures Entertainment (SPE) has partnered with Dell, Deloitte Digital, and ...

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WorldViz adds Windows mixed reality support to Vizard 6

BY
Ruchika Saini

Other updates include improved graphics rendering with 3D model format glTF and increased avatar support with Adobe’s Fuse CC. VR applications ...