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AltspaceVR hangs it up
The company is shutting down after failing to secure second round of funding. AltspaceVR, a hang-out like Second Life, announced ...
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Economic viability of VR games development
‘VR games development’ should be driven by passion, not by an idea of making profits. In last few years, virtual ...
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Immersed 2017 brings virtual & augmented reality to Toronto
A special discount is available to GraphicSpeak readers. Jon Peddie Research (publisher of GraphicSpeak) is pleased to again be a ...
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New York Times to discuss virtual reality production at Siggraph
The session “VR/AR to Go” will also feature how Pokemon Go made augmented reality a mass market phenomenon. A special ...
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Varjo Technology announces “eye resolution” virtual reality for professional use
The Finnish start-up claims resolution of 70x all current shipping and announced products. Product design and architecture are key early ...
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Diversity on display in Siggraph VR Village 2017
New technologies and novel presentations go hand-in-hand at this popular new hands-on part of the Siggraph experience. VR Village has ...
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New development kit puts hands inside virtual reality
ManoMotion offers a way to add gesture recognition to products and apps. A new software development kit (SDK) makes it ...
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Optis unveils HIM 2017 integrating haptic feedback & VR audio
Optis introduces a new version of its virtual reality design tool at the GPU Technology Conference. Applications of digital models in the ...
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Laval Virtual extends its vision
The future is already here, it’s just not evenly distributed. – William Gibson The fortunes of the Laval Virtual conference ...
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NASA and Unreal develop VR astronaut training
New mixed reality training methods cut costs and improve the astronaut training process. By Johan Keyter Space exploration and human ...