Featured
The Foundry rolls out Modo 13
Moto 13 represents a major update to the Foundry's modeling and animation tool. New features add rendering, beef up procedural tools, and promises an easier life for animators.
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Unity at GDC
Keep up and stepping out Unity came to GDC fighting the perception it’s riding back seat to Epic’s position in ...
Featured
Epic builds out its portfolio
Acquisitions over the last year add cloud power, scripting, back end management, and virtual production. The game engine giants, Unreal ...
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Autodesk reveals first steps in its alliance with Unity for visualization
Last year Autodesk abandoned its Stingray game engine product. Part of the reason the company decided to can Stingray, the ...
Featured
GDC wrap-up: Unity in the game
Three-part series covers some of the GDC 2018 highlights: mobile gaming, Epic’s move on game development, and gaming at Unity. Unity took advantage ...
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Unity’s boothless GDC 2018 marketing strategy
Instead of a traditional booth, Unity will open the doors of their headquarters to game developers during GDC 2018. GDC ...
Archives
Economic viability of VR games development
‘VR games development’ should be driven by passion, not by an idea of making profits. In last few years, virtual ...
Archives
JPR names guest panelists for Game Engines Rising
Creators and software developers will explore the expanding role of game engine technology in 3D content development. The guest panelists ...
Archives
Putting attached hands inside virtual reality
Manus VR is close to releasing a commercial version of VR gloves for HTC Vive. Open source code gives it ...
Archives
Architecture emerges as early market segment for virtual reality
Several small companies are seeking a niche; many look to Oculus Rift as the game-changer. By Kathleen Maher The new ...