rendering

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HP’s AIO-32: the ultimate all-in-one?

BY
Jon Peddie

With the powered Display Port, and the HDMI out, you can drive external displays. HP has got everything right on ...

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AMD’s holiday gift to the Blender community

BY
Ruchika Saini

AMD to release an updated Radeon ProRender plug-in for Blender 2.81.  AMD’s Radeon ProRender is a physically-based rendering engine that is built ...

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Unity HDRP and all those rays

BY
Jon Peddie

Unity is evening up the playing field as its long-awaited HDRP brings realtime workflows to its developers.

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Realtime: Adshir’s LocalRay is 100% organic ray tracing

BY
Jon Peddie

New tech from rendering startup tested with and against Embree—it’s all native now. Regular readers will recall that we have ...

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Nvidia speeds up the game with smart pre-rendering

BY
Jon Peddie

Click the mouse, see something happen. Nvidia revamps pre-rendering scheme to keep up with AMD’s similar feature and improve game ...

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Modo demonstrates new features for fashion, AEC, and content creation

BY
Kathleen Maher

The focus for Modo at Siggraph 2019 was cross-platform fluidity and cross-discipline applicability. The three speakers at Modo’s Siggraph user ...

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Maxon updates features and licensing for Cinema 4D

BY
Kathleen Maher

New features for motion graphics, titles, interoperability, and rendering. Maxon is modernizing on all fronts. At Siggraph 2019, the company ...

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Intel’s long-term vision for exascale content

BY
Kathleen Maher

Big content creation announced at Siggraph 2019. At Intel’s inaugural Create event at Siggraph 2019, the company outlined its vision ...

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A few things we’re looking forward to at Siggraph

BY
Kathleen Maher

Siggraph combines an Academic Conference, with Science Fair experiments, trade show, art fair, and animation festival. It’s a select bunch, ...

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Chaos Czech releases Corona Renderer 4 for Cinema 4D and 3ds Max

BY
Kathleen Maher

With the acquisition of the Prague-based Render Legion, the Chaos Group deepens its expertise in rendering, especially in architectural rendering.