Pixar

News Watch

RenderMan 24: Pixar’s latest release focuses on look development

BY
Ruchika Saini

A hybrid renderer, RenderMan XPU, impressive material layering system developed at Industrial Light & Magic, toolset for creating non-photorealistic renders ...

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Disney harnesses GPUs for real-time content creation

BY
Kathleen Maher

Hyperion, Universal Description Language and more are moving content creation in a open direction. By Kathleen Maher We’re still crawling ...

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Major content creation players dominate Siggraph

BY
Kathleen Maher

Introductions from The Foundry, Autodesk, and Pixar set the agenda. The content creation companies at Siggraph this year had simple ...

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Teradici is everyone’s friend

BY
GfxS staff

Film studios and computer vendors want to extend their remote computing. Siggraph was an important show for Teradici. Their PCoIP ...

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JPR Siggraph Press Luncheon takes on virtualization in entertainment

BY
Randall Newton

The 14th annual event allows industry leaders to discuss technical topics with other insiders. The 14th annual Jon Peddie Research ...

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The Foundry makes new friends, announces new initiatives

BY
Kathleen Maher

Deals with Sony Imageworks and Pixar will give their users access to tools. The Foundry is expanding out of its ...

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Pixar makes new friends

BY
Kathleen Maher

Updates and partnerships give the Renderman line a boost. Pixar is a regular at Siggraph. The show is a good ...

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Sometimes Cloud Rendering means rendering clouds

BY
Kathleen Maher

Open source tools from major studios and commercial vendors are fueling graphics advances. One of the first technical sessions we ...

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The future is bright, shiny, and virtual

BY
Kathleen Maher

A roundup of new technology from Siggraph 2012. Not to sound too self-congratulato­ry, but the topic Jon Peddie Research chose ...

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Plume digs deeper to add quality haze to Rango

BY
Randall Newton

Industrial Light and Magic’s first full animation needed a retooling of their famed fluid solver/renderer and faster GPUs. Tools from ...