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What happened this year in GPU land?
Nothing as we know it has been, or will be, the same. The year started with uncertainty and half-way in, ...
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Nvidia’s Q1 FY22 results
The company’s revenue is $5.66 billion, up 84% from a year earlier, profit up 109% to $1.9 billion. Nvidia the ...
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Khronos standardizes texture compression in KTX 2.0
The democratization of the texture zoo means textures take up less space and can be automatically uncompressed at runtime. Over ...
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Intel Q1 2021 results
Q1 revenue $19.7 billion, down 1% YoY, $1.1 billion above expectations. First-quarter revenue exceeded Intel’s January guidance by $1.1 billion, ...
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SPECwpc releases SPECworkstation 3.1 benchmark
The SPEC Workstation Performance Characterization (SPECwpc) group has released an updated version of its SPECworkstation benchmark, SPECworkstation 3.1, which measures ...
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Nvidia’s RTX 3060
Little brother to 3060 Ti Nvidia cites gamers playing Watch Dogs 2 with high settings realizing 60 fps with a ...
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2020 saw 72% increase in potential GPU suppliers
But demand may decline. 2020 saw the most significant increase in GPU suppliers in over 20 years. Before 2020, there ...
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What’s driving GPU sales—COVID, games, or Crypto?
JPR’s Market Watch suggests it’s all three, and bots too. We’ve been tracking GPU and before that graphics control shipments ...
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A new GPU architecture proposed
If SIMD is good, MIMD will be great. The traditional 3D graphics pipeline is now 60 years old—is it time ...
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Red Giant’s Universe 3.3
Red Giant has released Universe 3.3, an update with two new tools, Quantum and Modes and updated versions of its ...