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Author Archive: Randall Newton

Randall S. Newton is Managing Editor of GraphicSpeak. He has been writing about engineering and design technologies for more than 25 years.

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GM scenarios expert to keynote COFES 2016

GM scenarios expert to keynote COFES 2016

Thinking about long-term impact drove a successful career beyond automotive. Scenario planning expert Tom Crumm will give a keynote presentation at COFES 2016, the annual Congress On the Future of Engineering Software. His keynote “Thinking about Long-Term Impacts of Big Decisions,” lines up with the theme for COFES 2016, “The Move to Co-Evolution.” Crumm’s book, […]

By December 31, 2015 Read More →
Chaos Group updates core algorithm in V-Ray 3.3 for 3ds Max

Chaos Group updates core algorithm in V-Ray 3.3 for 3ds Max

Variance-based adaptive sampling makes renders easier to predict and control. Chaos Group has released a free upgrade to its V-Ray add-in rendering toolkit for Autodesk 3ds Max. Chaos Group says the update provides 20%-50% faster rendering for most scenes and introduces a new variance-based adaptive sampler (VBAS) for more uniform noise distribution, faster setup, and improved imagery for VR, VFX, and arch-viz workflows.  By default, variance-based adaptive sampling will be on in the new update. Chaos Group […]

By December 29, 2015 Read More →
Anark update extends model-based engineering to cloud applications

Anark update extends model-based engineering to cloud applications

MBEWeb for Anark Core provide mobile and browser access to engineering data. Anark Corporation has updated its recipe-driven 3D publishing and collaboration suite for manufacturing with new model based engineering (MBE) capabilities. MBEWeb for Anark Core provides full support for mobile and browser-based access to engineering data. The trend among enterprise manufacturers in recent years […]

By December 28, 2015 Read More →
A holiday cartoon trailer from Blender Institute

A holiday cartoon trailer from Blender Institute

Winter in Patagonia turns into a battle of wits, to be continued January 27. The Blender Institute has released a trailer just in time for the holiday season, plugging its upcoming new episode of the Caminandes cartoon series. In this episode it’s Winter in Patagonia. Koro the Llama encounters Oti the pesky baby penguin, both […]

By December 23, 2015 Read More →
Nemetschek acquires BIM specialist Solibri for $38 million

Nemetschek acquires BIM specialist Solibri for $38 million

The Helsinki company spurned other suitors, preferring the “brands first” approach at Nemetschek. AEC software specialist Nemetschek has beat out other suitors to become the new owner of Solibri, a vendor of software for quality assurance and control in building information modeling (BIM). The Solibri Model Checker validates that BIM models are compliant in terms […]

By December 22, 2015 Read More →
Nvidia updates Iray plug-ins for Maya and 3ds Max

Nvidia updates Iray plug-ins for Maya and 3ds Max

Gensler has been using the new technology for months on the design of Nvidia’s new Santa Clara headquarters. Nvidia has released updated versions of its Iray plug-ins for photorealistic rendering inside Autodesk 3ds and Maya. Both Autodesk products have developed a strong following over the years; 3ds Max is big in architecture and product development, […]

By December 18, 2015 Read More →
Aveva-Schneider Electric reverse merger is dead

Aveva-Schneider Electric reverse merger is dead

It’s a Grinchy Christmas for the British plant engineering developer. The stock dropped 36% on the news. The reverse merger announced by Aveva and Schneider Electric in July (see Aveva and Schneider Electric agree to a reverse merger) is dead. The two companies said it was a mutual decision based on “extensive due diligence.” The […]

By December 17, 2015 Read More →
ODA Teigha update provides new clipping engine

ODA Teigha update provides new clipping engine

As usual, the full list of improvements is long. Documentation is now aimed at generalists as well as developers. The Open Design Alliance (ODA) has released an update to its Teigha software development platform, used by hundreds of software developers who include CAD technology in their products. At the top of the list in Teigha […]

By December 15, 2015 Read More →
Onshape moves to commercial release

Onshape moves to commercial release

A private beta begins today for its app store and API, as Onshape seeks to build a complete ecosystem around its cloud CAD product.   Cloud-based mechanical CAD startup Onshape went from open beta to commercial release today, having logged 400,000 user hours since its March 2015 debut. Now the challenge for the team lead […]

By December 14, 2015 Read More →
Startup Figma takes on Adobe in UI design

Startup Figma takes on Adobe in UI design

With $14 million in venture capital, Figma wants to be the Onshape of interface design. San Francisco startup Figma has gone live with a free preview version of its cloud-based design product for user interface. Founder Dylan Field believes dominant player Adobe “doesn’t understand collaboration” and is leading an effort to make cloud-based collaboration the […]

By December 14, 2015 Read More →