We’ve talked a lot about Open Source in conjunction with Siggraph, but Khronos owns a sizeable chunk of Siggraph mindshare with its multitude of open standards. We had an interesting talk with Neil Trevett of Khronos, who patiently explained to us once again what the difference is between Open Standards and Open Source. Khronos, as you know, manufactures Open Standards by … [Read more...] about Khronos, the expandable
Siggraph 2019
Modo demonstrates new features for fashion, AEC, and content creation
The focus for Modo at Siggraph 2019 was cross-platform fluidity and cross-discipline applicability. The three speakers at Modo’s Siggraph user event included designer Thomas Groppi from NEXII, rigging TD Richard Hurrey from Kitestring, and 3D artist Warren Marshall from Warren Marshall Biz. Each speaker highlighted new features in Modo that improve visualization workflows and … [Read more...] about Modo demonstrates new features for fashion, AEC, and content creation
Maxon updates features and licensing for Cinema 4D
New features for motion graphics, titles, interoperability, and rendering. Maxon is modernizing on all fronts. At Siggraph 2019, the company outlined new features and tools for Cinema 4D R 21, Maxon’s flagship 3D modeling, animation, and rendering software. Maxon is consolidating all of the options available for Cinema 4D into one central version, and the company has announced … [Read more...] about Maxon updates features and licensing for Cinema 4D
Nvidia brings ray tracing and AI to Siggraph again
One year later, the ecosystem has exploded. This year at Siggraph, Nvidia showed a lineup of RTX Studio Laptops and Mobile Workstations that the company said were purpose-built for creators, and coming from every major OEM—10 new designs from Dell, HP, Lenovo and Boxx, raising the number of RTX Studio models to 27. Various ISVs were represented in demos including Adobe, … [Read more...] about Nvidia brings ray tracing and AI to Siggraph again
Realtime ray tracing shown by Adshir at Siggraph
Platform independent and AR friendly Ever since Arthur Appel proposed the core technology for ray tracing in his 1968 paper, realtime ray tracing has been the ultimate goal for computer graphics. The Ballistics Research Lab (BRL) demonstrated ray tracing for ballistics research using technology developed by the Mathematical Applications Group, Inc. (MAGI) in 1979. … [Read more...] about Realtime ray tracing shown by Adshir at Siggraph
Intel’s long-term vision for exascale content
Big content creation announced at Siggraph 2019. At Intel’s inaugural Create event at Siggraph 2019, the company outlined its vision for rendering with exascale computing and oneAPI, and reiterated its six-pillars. Jim Jeffers, Intel’s senior principal engineer and director of Advanced Rendering and Visualization, took the stage and after tricking us into believing Raja was … [Read more...] about Intel’s long-term vision for exascale content
Siggraph attendance beats forecast
The venerable conference continues to delight and excite. We’ve been tracking Siggraph’s attendance since the conference started and attending almost that long as well. Siggraph went through an explosive period, climaxing 22 years ago in 1997 ago just before the internet bubble popped. Since then, the attendance has dropped hitting an all-time low in 2009 during the great … [Read more...] about Siggraph attendance beats forecast
Ton Roosendaal wins the JPR Technology Advancement Award
It’s been a big year for the Blender organization for several reasons. First, 2019 is the 25th anniversary of the Blender 3D software application, which Ton Roosendaal began developing in 1993. He had the first version of Blender running on January 2, 1994. Also this year, Ton and Blender were recognized for the ASIFA-Hollywood Ub Iwerks Award, the Blender Foundation has won a … [Read more...] about Ton Roosendaal wins the JPR Technology Advancement Award
A few things we’re looking forward to at Siggraph
Siggraph combines an Academic Conference, with Science Fair experiments, trade show, art fair, and animation festival. It’s a select bunch, people who love computer graphics and in the past decade, the show has been dominated by the film industry. Lately, we’ve been seeing a lot of buzz at Siggraph for virtual production. However, where the interest has primarily been … [Read more...] about A few things we’re looking forward to at Siggraph
Foundry reveals its schedule for Siggraph 2019
Foundry, the developer of creative software for the Digital Design, Media and Entertainment industries, will be hosting its 3rd All Stars event and six exhibitor sessions at Siggraph 2019, taking place at Los Angeles Convention Center, CA, from July 28 to August 1. Foundry’s Head of Research, Dan Ring will be speaking at the DigiPro 2019 Symposium on Saturday, July 27th. Ring … [Read more...] about Foundry reveals its schedule for Siggraph 2019