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News Watch

Chaos Group releases V-Ray 5 for Maya

BY
Ruchika Saini

Chaos Group has released V-Ray 5 for Maya. V-Ray has been used by 3D artists and Studios for animation and ...

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Omniverse—work anywhere, in any program, with your colleagues

BY
Jon Peddie

Expanding Pixar’s USD across industries. It hasn’t been too many years since the siloed effects of specialists in the graphics ...

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A 5-year vision for workstation graphics performance

BY
GfxS staff

by Bob Cramblitt Views of SPEC/GWPG members.   Every day in their engineering jobs with leading OEMs and graphics card ...

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Foundry Katana gets significant overhaul

BY
Kathleen Maher

Intel and Foundry ally to update Katana convert it to a multithreaded program. As a result, developers see performance improvements of 2×–30×.

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HP’s AIO-32: the ultimate all-in-one?

BY
Jon Peddie

With the powered Display Port, and the HDMI out, you can drive external displays. HP has got everything right on ...

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AMD’s holiday gift to the Blender community

BY
Ruchika Saini

AMD to release an updated Radeon ProRender plug-in for Blender 2.81.  AMD’s Radeon ProRender is a physically-based rendering engine that is built ...

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Unity HDRP and all those rays

BY
Jon Peddie

Unity is evening up the playing field as its long-awaited HDRP brings realtime workflows to its developers.

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Realtime: Adshir’s LocalRay is 100% organic ray tracing

BY
Jon Peddie

New tech from rendering startup tested with and against Embree—it’s all native now. Regular readers will recall that we have ...

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Nvidia speeds up the game with smart pre-rendering

BY
Jon Peddie

Click the mouse, see something happen. Nvidia revamps pre-rendering scheme to keep up with AMD’s similar feature and improve game ...

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Modo demonstrates new features for fashion, AEC, and content creation

BY
Kathleen Maher

The focus for Modo at Siggraph 2019 was cross-platform fluidity and cross-discipline applicability. The three speakers at Modo’s Siggraph user ...