Featured
A 5-year vision for workstation graphics performance
by Bob Cramblitt Views of SPEC/GWPG members. Every day in their engineering jobs with leading OEMs and graphics card ...
Featured
Foundry Katana gets significant overhaul
Intel and Foundry ally to update Katana convert it to a multithreaded program. As a result, developers see performance improvements of 2×–30×.
Featured
HP’s AIO-32: the ultimate all-in-one?
With the powered Display Port, and the HDMI out, you can drive external displays. HP has got everything right on ...
News Watch
AMD’s holiday gift to the Blender community
AMD to release an updated Radeon ProRender plug-in for Blender 2.81. AMD’s Radeon ProRender is a physically-based rendering engine that is built ...
Featured
Unity HDRP and all those rays
Unity is evening up the playing field as its long-awaited HDRP brings realtime workflows to its developers.
Featured
Realtime: Adshir’s LocalRay is 100% organic ray tracing
New tech from rendering startup tested with and against Embree—it’s all native now. Regular readers will recall that we have ...
Featured
Nvidia speeds up the game with smart pre-rendering
Click the mouse, see something happen. Nvidia revamps pre-rendering scheme to keep up with AMD’s similar feature and improve game ...
News Watch
Modo demonstrates new features for fashion, AEC, and content creation
The focus for Modo at Siggraph 2019 was cross-platform fluidity and cross-discipline applicability. The three speakers at Modo’s Siggraph user ...
Featured
Maxon updates features and licensing for Cinema 4D
New features for motion graphics, titles, interoperability, and rendering. Maxon is modernizing on all fronts. At Siggraph 2019, the company ...
Featured
Intel’s long-term vision for exascale content
Big content creation announced at Siggraph 2019. At Intel’s inaugural Create event at Siggraph 2019, the company outlined its vision ...