Bugfixes will be provided throughout 2018. Also, there is an option to extend the license. Last week, Nvidia released an FAQ document informing that it will no longer be offering new subscriptions to the Mental Ray standalone version and plugins for Maya and 3ds Max. It was at Sigggraph 2016 where Nvidia had announced that they were taking over Mental Ray from Autodesk. … [Read more...] about NVIDIA ends new subscriptions for Mental Ray
Mental Ray
Nvidia takes over Mental Ray development
With Autodesk adding the Arnold render to Maya, Nvidia pledges to maintain Mental Ray for its shared customers. This year at Siggraph, Nvidia announced that they are taking over Mental Ray from Autodesk. The first official announcement is for Nvidia’s upcoming Mental Ray for Maya. The transition follows Autodesk’s acquisition of the Arnold renderer, and at Siggraph Autodesk … [Read more...] about Nvidia takes over Mental Ray development
Migenius gets Bloom Unit back on track in SketchUp
The Australian visualization group also now controls the destiny of RealityServer and iRay. Migenius and its SketchUp add-in Bloom Unit first came on the scene at Nvidia’s GTC conference in 2012, showing off interactive real-time photo-realistic rendering inside SketchUp, then viewable in any device. In 2012 they said shipping was imminent, but one thing led to another and … [Read more...] about Migenius gets Bloom Unit back on track in SketchUp
Caustic brings interactive ray tracing to Maya
Caustic Visualizer allows high fidelity views at the earliest project stages. A Rhino version already exists and a 3ds Max version is coming. Imagination Technologies has released a viewport plug-in for Autodesk Maya 2013 that provides interactive full-frame photorealistic display of objects from the initial stages of production. Caustic Visualizer is a CPU-only rendering … [Read more...] about Caustic brings interactive ray tracing to Maya
Bunkspeed updates product visualization line
A variety of new features focus on workflow and new visualization options. Bunkspeed has released an upgrade to its product design visualization software line, with new features that include material stacking, region render, and multiple working viewports. Version 2012.4 updates to Shot, Move, Pro (a bundle of Shot and Move), and Drive are now available. Region render … [Read more...] about Bunkspeed updates product visualization line
CoreCG introduces a pipeline between Mental Ray and Maya
MentalCore expedites the back-and-forth process of content creation and rendering. Several studios field-tested the product prior to release. When computer graphics content developers get together, sooner or later the conversation turns to griping about the workflow pipeline from original idea to finished scene. CG experts use many software tools designed for a particular … [Read more...] about CoreCG introduces a pipeline between Mental Ray and Maya
Nvidia Iray and GPUs supercharge Mercedes Benz visualizations
Freelance CG artist Jeff Patton went from one hour per rendering to eight minutes inside Autodesk 3ds Max. Jeff Patton is a prolific, self-taught, freelance computer graphics (CG) artist who creates mechanical illustrations for major companies including Honeywell, Delta Controls, and Johnson Controls, among others. He is also a recognized expert in Autodesk 3ds Max 3D software … [Read more...] about Nvidia Iray and GPUs supercharge Mercedes Benz visualizations
Qube update speeds render farm management
The popular tool for managing large rendering projects offers increased control, more detailed performance metrics, and better integration with several rendering tools. PipelineFX has updated Qube, its render farm management software for digital media creators. The company says the improvements focus on increased speed, more granular control over rendering tasks, better … [Read more...] about Qube update speeds render farm management