GPU

Archives

Boxx introduces four-GPU workstation

BY
Randall Newton

The 3DBOXX 4925 is the first workstation to ship with the Intel Xeon E5-2600 processor capable of running 4 GPUs. ...

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Imagination Technologies supplies more embedded GPU IP than all others combined

BY
GfxS staff

New report from Jon Peddie Research shows a soaring market for embedded mobile graphics. The market for mobile graphics chips ...

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Upgrade helps PSi rip through complicated engineering simulations

BY
Randall Newton

Adding Nvidia Maximus software and a Tesla GPU to their workstations gave 2x boost in Ansys and MSC simulations with ...

Archives

Sudden departure of AMD graphics chief Demers is a body blow

BY
GfxS staff

The latest generation of AMD workstation graphics was just starting to find a market. Will this departure start another market ...

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Registration open for third GPU Technology Conference

BY
Randall Newton

Nvidia’s GTC is the most exciting technical conference to come along in years, exploring new frontiers in almost every aspect ...

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Fabric Engine leverages the cloud for high-performance applications

BY
Kathleen Maher

Built to solve complex simultaneous uses of CPU and GPU for animation, Fabric Engine has the potential to solve knotty ...

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Lucid takes GPU virtualization to the cloud and beyond

BY
Jon Peddie

Intelligent real-time graphics flow can synchronize CPU and GPU output. By Jon Peddie Started in 2004 Lucid came out at ...

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New benchmark brings testing standards to OpenCL

BY
Randall Newton

Rightware says Basemark CL will improve all applications using GPUs for general purpose computation. Last year the Khronos Group introduced ...

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Nvidia updates CUDA programming platform for GPUs

BY
Randall Newton

New features aim to make better use of GPUs for scientific and engineering simulation. Nvidia today released a major update ...

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Lumatix Atrium Designer 2012 offers global illumination previews in milliseconds

BY
Randall Newton

As 3D modeling software has matured, most of the emphasis on visualization quality has gone to the final rendering. But ...