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V-Ray 6 for Maya arrives

BY
Karen Moltenbrey

Chaos updates its renderer with expanded features like geometric tiling and procedural clouds. Nearly two months ago, Chaos introduced Version ...

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A new character enters the Marvel Cinematic Universe

BY
Karen Moltenbrey

VFX artists help transform Ms. Marvel’s comic-book powers into a new realm. When Spider-Man dons his spidey costume, we know ...

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The future of creativity

BY
Karen Moltenbrey

Adobe study finds that the creator economy is having a substantial impact on society. How is creativity changing the world? ...

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Spider-Man Remastered swings onto the PC platform

BY
GfxS staff

Reviewers assess gameplay, performance, and image quality; conclude it is a game worth playing. By Rodrigo González After spending many hours ...

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Viva the HTC Vive Mars CamTrack

BY
Karen Moltenbrey

Provides accurate camera tracking for live video compositing in virtual productions. HTC has now made available its Vive Mars CamTrack ...

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Siggraph 2022: A virtual walk around the floor (recap)

BY
Karen Moltenbrey

Bits and pieces from my time at this year’s conference, a ‘rest of the rest’ wrap-up. After two years of ...

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Arcturus brings volumetric rendering to Unreal

BY
Jon Peddie

Can be used in everything from virtual production to AEC to video games. Volumetric video is a technique where multiple ...

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What’s ‘next’ when it comes to Omniverse?

BY
Karen Moltenbrey

Nextspace’s cloud-based platform unifies disparate data from various sources and formats and organizes and structures it for more accurately visualizing ...

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Well, folks, Siggraph 2022’s a wrap

BY
Karen Moltenbrey

The in-person portion of this year’s hybrid conference is now in the books, and it proved to be well attended. ...

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Microsoft’s Azure becomes Unity’s cloud selection du jour

BY
Karen Moltenbrey

Unity selects Azure as its cloud partner for real-time 3D experiences from within Unity’s game engine.   Those who use ...