
Featured
Adobe’s Character Animator comes to life
Making people and creatures for fun and profit. It was just a few years ago, 2015 actually, that Adobe introduced ...

Featured
SPECviewperf 13 benchmark for measuring graphics performance
By Bob Cramblitt An in-depth look at SPEC’s latest. The SPEC Graphics Performance Characterization (SPECgpc) subcommittee recently released SPECviewperf 13, a ...
Featured
How real is Bentley’s reality modeling software?
It’s virtual and it’s local. Bentley’s reality modeling software, ContextCapture, is now offered both as an on-premise and cloud-based service. ...

Featured
Curvy 38-inch beauties
They’re monitors, not models. To the best of my recollection, Dell was first with their beautiful U3415W curved 34-inch 21:9 ...

Featured
AR HMD update
What and who is new. AR is like that science fiction movie you saw and keep waiting for it to ...

Featured
Enmotus FuzeDrive performance tests
Fastest boot-to-shoot Enmotus, as you will recall, has designed some clever storage-blending coupled with machine learning to make frequently used ...

Featured
Lytro no more
While Lytro is shutting itself down, some of the company’s talent has been hired by Google. One of the tech ...

Featured
GDC wrap-up: Epic moves
Three-part series covers some of the GDC 2018 highlights: mobile gaming, Epic’s move on game development, and gaming at Unity. Before GDC came ...
Featured
GDC wrap-up: Unity in the game
Three-part series covers some of the GDC 2018 highlights: mobile gaming, Epic’s move on game development, and gaming at Unity. Unity took advantage ...
Featured
GDC wrap-up: The engines are running strong
Three-part series covers some of the GDC 2018 highlights: mobile gaming, Epic’s move on game development, and gaming at Unity. The message at ...