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GDC wrap-up: The engines are running strong
Three-part series covers some of the GDC 2018 highlights: mobile gaming, Epic’s move on game development, and gaming at Unity. The message at ...
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Eyetracking in StarVR’s next gen HMD
Foveated rendering in VR requires it. Back in 2015 (it seems so long ago now), software developer Starbreeze of Sweden ...
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Exiii’s EXOS system brings physicality to VR
The EXOS haptic feedback system allows designers to physically interact with their creations. Earlier this year Japanese company exiii Inc. ...
![](https://gfxspeak.com/wp-content/uploads/2018/03/image002-3-e1521630799917.png)
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The new semiconductor boom: AI
A scattershot view of the latest news on the front Looks like the first quarter of 2018 is shaping up ...
![](https://gfxspeak.com/wp-content/uploads/2018/02/quill-moment-time1-e1518803338265.jpg)
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Facebook introduces DIY VR for Quill
Facebook updates Quill with animation tools. Art director Goro Fujita demonstrates the potential.
![](https://gfxspeak.com/wp-content/uploads/2018/02/image006-1.png)
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Nvidia’s Q4 FY18 results
$2.91 billion in sales, $1.1 billion profit up 33% from last quarter. Nvidia reported record revenue for the fourth quarter ...
![](https://gfxspeak.com/wp-content/uploads/2018/01/image006-e1516188797886.jpg)
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Those Ks—what is 5K, 8K, and 3K?
Alternate facts or hidden value? Remember, the more you can see, the more you can do? Well when HD monitors ...