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GDC wrap-up: Epic moves

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Kathleen Maher

Three-part series covers some of the GDC 2018 highlights: mobile gaming, Epic’s move on game development, and gaming at Unity. Before GDC came ...

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GDC wrap-up: Unity in the game

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Kathleen Maher

Three-part series covers some of the GDC 2018 highlights: mobile gaming, Epic’s move on game development, and gaming at Unity. Unity took advantage ...

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GDC wrap-up: The engines are running strong

BY
Kathleen Maher

Three-part series covers some of the GDC 2018 highlights: mobile gaming, Epic’s move on game development, and gaming at Unity. The message at ...

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Eyetracking in StarVR’s next gen HMD

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Kathleen Maher

Foveated rendering in VR requires it. Back in 2015 (it seems so long ago now), software developer Starbreeze of Sweden ...

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Exiii’s EXOS system brings physicality to VR

BY
Johan Keyter

The EXOS haptic feedback system allows designers to physically interact with their creations. Earlier this year Japanese company exiii Inc. ...

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The new semiconductor boom: AI

BY
Kathleen Maher

A scattershot view of the latest news on the front Looks like the first quarter of 2018 is shaping up ...

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Facebook introduces DIY VR for Quill

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Kathleen Maher

Facebook updates Quill with animation tools. Art director Goro Fujita demonstrates the potential.

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Nvidia’s Q4 FY18 results

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Jon Peddie

$2.91 billion in sales, $1.1 billion profit up 33% from last quarter. Nvidia reported record revenue for the fourth quarter ...

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Those Ks—what is 5K, 8K, and 3K?

BY
Jon Peddie

Alternate facts or hidden value? Remember, the more you can see, the more you can do? Well when HD monitors ...