Author Archive: GfxS staff

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Khronos Standards for Machine Learning

Khronos Standards for Machine Learning

Open source is good: open source standards are better.

By September 25, 2018 Read More →
The HDR Gaming Interest Group arrives on the scene

The HDR Gaming Interest Group arrives on the scene

HGiG offers production and distribution guidelines.

By September 25, 2018 Read More →
Nvidia mines AI and machine learning for opportunities

Nvidia mines AI and machine learning for opportunities

Machines are getting smarter and can work more efficiently in carrying out routine jobs.

By August 7, 2018 Read More →
Pixar Animation Studios announces the release of RenderMan 22

Pixar Animation Studios announces the release of RenderMan 22

New Universal Scene Description (USD) based architecture, advanced lighting technology Pixar Unified, the promise of speed increase and more in the latest release.

By August 2, 2018 Read More →
Epic Studios releases Unreal Engine 4.20

Epic Studios releases Unreal Engine 4.20

Latest update influenced by the success of Fortnite

By August 1, 2018 Read More →
Browse everything in virtual reality now

Browse everything in virtual reality now

Built for the modern web, Google Chrome is a free web browser which can be accessed on any device and platform. With a humongous 58.94% usage of all web browsers globally, Google intends to make Chrome more accessible. Hence the technological behemoth has launched Chrome to its Daydream VR platform. The users can access Chrome […]

By August 1, 2018 Read More →
SPECviewperf 13 benchmark for measuring graphics performance

SPECviewperf 13 benchmark for measuring graphics performance

An in-depth look at SPEC’s latest.

By June 7, 2018 Read More →
Khronos builds out the ecosystem ready for NNEF launch

Khronos builds out the ecosystem ready for NNEF launch

Bidirectional converters for Neural Network Exchange Format files will be made available as open source projects on Github.

By June 1, 2018 Read More →
JPR report: The GPU market increased year-to-year by 3.4%; sequentially GPU shipments decreased -10%

JPR report: The GPU market increased year-to-year by 3.4%; sequentially GPU shipments decreased -10%

JPR’s Q1’18 Market Watch report on PC GPU shipments is now available.

By May 29, 2018 Read More →
Why application-based benchmarks matter

Why application-based benchmarks matter

Hierarchy of benchmarking methodologies explained. 

By April 20, 2018 Read More →