Real-time graphics keeps getting more capable without waiting for bigger GPUs.
AMD wraps animated foliage in lightweight tetrahedral cages and renders 500 million moving triangles at more than 60 fps with 47 times less BVH memory.
Nvidia folds neural texture, shading, geometry, and rendering stages into the RTX pipeline.
A developer also had Claude Opus 5.5 write a dual-GPU path tracer in about an hour.
Read the full story about these approaches on jonpeddie.com





