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Siggraph 2022: A virtual walk around the floor (recap)
Bits and pieces from my time at this year’s conference, a ‘rest of the rest’ wrap-up. After two years of ...
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SPEC’s latest WS graphics benchmark
SPECviewperf 2020 v3.1 benchmark is a significant update. At Siggraph 2022 in Vancouver, SPEC (Standard Performance Evaluation Corporation) announced the ...
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Arcturus brings volumetric rendering to Unreal
Can be used in everything from virtual production to AEC to video games. Volumetric video is a technique where multiple ...
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Apexx Everest—how much higher can Boxx get?
New Ryzen-based workstation accelerates Blender and more. At Siggraph, in the Blender booth, Boxx introduced its Everest model of the ...
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What’s ‘next’ when it comes to Omniverse?
Nextspace’s cloud-based platform unifies disparate data from various sources and formats and organizes and structures it for more accurately visualizing ...
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Well, folks, Siggraph 2022’s a wrap
The in-person portion of this year’s hybrid conference is now in the books, and it proved to be well attended. ...
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More to Nvidia Nsight
Updates to Nsight Systems and Nsight Graphics debut, while showgoers get a hands-on lesson using the tools at Siggraph Labs. ...
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Microsoft’s Azure becomes Unity’s cloud selection du jour
Unity selects Azure as its cloud partner for real-time 3D experiences from within Unity’s game engine. Those who use ...
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Asus rolls out the D7 Tower workstation
The Intel-based GPU machine is positioned as business-ready and sports a 12th Gen CPU and Arc A380 discrete graphics. AsusTek ...
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Standards merge and emerge at Siggraph 2022
The coming Metaverse demands industry segments, companies, standards bodies, and humans work together to define and enable interoperability. ASWF and ...