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THX wants to be all around you
Shows end-to-end workflows at NAB THX came to NAB 2018 with a big agenda and thanks to investment from Razer, ...
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VR looks different at Siggraph
Even as some are saying VR is on the way out, established companies, startups, and hardware manufacturers are building products for a new generation of location-based entertainment. The investment and customer interest promises that VR will be around for a while.
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News Watch
Khronos launches conformance test suite for SYCL 1.2.1
The SYCL Adopters Package provides an extensive testing suite to potential SYCL implementers. The Khronos Group, a non-profit open industry ...
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Nomoko intends to recreate the world
Nomoko, based in Zurich, Switzerland, has developed a 3D capture system based on their proprietary 1,500 MP camera and software. ...
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KAIST research explores fast 3D design through gestures
“Agile 3D sketching with air scaffolding” won best paper at the Computer–Human Interaction Conference 2018. In between 2D and 3D, ...
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Sony Innovation Studios to offer tools for immersive storytelling and digital asset creation
A collaborative effort of Dell, Deloitte Digital, and Intel Sony Pictures Entertainment (SPE) has partnered with Dell, Deloitte Digital, and ...
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AMD’s playbook to take back the workstation market
Workstation customers have three demands: stability, reliability, performance and they want pretty much the same from their suppliers, too.
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Cubic Motion makes more than faces
With funding and ambition, Cubic Motion is working to bring consumers face to face with performance capture. Although Cubic Motion ...
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New gaming device innovation by AMD brings the war to the two conventional market majors
New product from Zhongshan Subor is custom made for Chinese gamers. AMD’s latest semi-custom design was announced at China Joy ...
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WorldViz adds Windows mixed reality support to Vizard 6
Other updates include improved graphics rendering with 3D model format glTF and increased avatar support with Adobe’s Fuse CC. VR applications ...