WebAnimate offers free production-level tools for mocap rework and animation retargeting.
Referring to their new browser-based product as “animation on the go,” UK-based IKinema has released a free public beta of WebAnimate, an all-in-one platform to retarget and customize animation through the browser.
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WebAnimate is based off the same IKinema technology currently used by major studios including Framestore and 20th Century Fox. WebAnimate’s built-in toolset allows users to fashion rigs, manipulate bones, retarget/ customize motion capture data and animation all in the span of a few minutes. The target audience is independent studios and individuals working on games, films, and mobile projects.
WebAnimate can apply mocap data to characters, re-work mocap data, load assets, pass animation from one character to another, or customize and export to a game or a movie project.
“We recognized a need for an affordable solution for small studios and amateurs exploring this field, so we adapted our product to address it. WebAnimate will give all indie developers a new power tool for their creative arsenal,” says Alexandre Pechev, CEO of IKinema.
Traditionally, this functionality has been only available to high-end markets. WebAnimate is trying to democratize this technology by making its high-end software accessible to anyone who wants to use it, via the browser.
Based in the UK, IKinema uses patent-pending technology for fast full-body solving and animation. IKinema’s technology enables animators to rig characters and stream, record and retarget motion capture data in a fraction of the time and cost of alternative solutions. In addition to the new browser-based version, solutions are available as game middleware or as standalone software.
WebAnimate is available now and can be used by visiting http://www.ikinema.com/webanimate/. It will remain free of charge while in its beta period. After that, users will only be charged when their animations or poses are exported for commercial use.
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