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Curve appeal in monitors

BY
Bob Raikes

Some uses are not practical for a curved screen, but design ingenuity may overcome those obstacles. Curves. Some people like ...

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Basemark debuts enhanced mobile device benchmark

BY
Jon Peddie

The new GPUScore: The Expedition includes variable rate shading. Qualcomm led the industry in introducing variable rate shading (VRS) with ...

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Spider-Man Remastered swings onto the PC platform

BY
GfxS staff

Reviewers assess gameplay, performance, and image quality; conclude it is a game worth playing. By Rodrigo González After spending many hours ...

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Siggraph 2022: A virtual walk around the floor (recap)

BY
Karen Moltenbrey

Bits and pieces from my time at this year’s conference, a ‘rest of the rest’ wrap-up. After two years of ...

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What’s ‘next’ when it comes to Omniverse?

BY
Karen Moltenbrey

Nextspace’s cloud-based platform unifies disparate data from various sources and formats and organizes and structures it for more accurately visualizing ...

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Well, folks, Siggraph 2022’s a wrap

BY
Karen Moltenbrey

The in-person portion of this year’s hybrid conference is now in the books, and it proved to be well attended. ...

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Standards merge and emerge at Siggraph 2022

BY
Kathleen Maher

The coming Metaverse demands industry segments, companies, standards bodies, and humans work together to define and enable interoperability. ASWF and ...

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Siggraph keynote: Seeing double—bridging dualities for humans in the metaverse

BY
Jon Peddie

Relational intelligence and performance artist Sougwen Chung. Sougwen Chung is an artist and engineer whose exhibitions and performances have taken ...

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Nvidia Siggraph keynote

BY
Jon Peddie

Welcome to the age of neurographics. Nvidia is aligning itself with the metaverse and positioning its Omniverse as the foundation ...

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Now you, too, can build your own virtual assistant

BY
Karen Moltenbrey

Nvidia’s Omniverse Avatar Cloud Engine makes it easier to create realistic and interactive digital humans. The metaverse is coming, and ...